Creating my first rolling soft body tire (XPBD) | Devlog Episode 4

Описание к видео Creating my first rolling soft body tire (XPBD) | Devlog Episode 4

I created a tire as the first model for my game and explain how I implemented normal mapping, mesh skinning and friction physics using the extended position based dynamics method.

Links to the listed references

XPBD: Position-Based Simulation of Compliant Constrained Dynamics
https://matthias-research.github.io/p...

Detailed Rigid Body Simulation with ExtendedPosition Based Dynamics
https://matthias-research.github.io/p...

Tutorial 13 : Normal Mapping
http://www.opengl-tutorial.org/interm...

12 - 100x speedup for soft body simulations
   • 12 - 100x speedup for soft body simul...  

Outro music
   • Minecraft Piano Medley (Nostalgia Suite)  

Thank you ‪@ErikCPianoman‬ for letting others use your arrangements.
If you are reading this, I love your arrangements.
I hope this use case (outro music) is okay.

The nature image in the beginning of the video was made by Maria Orlova, I downloaded it from Pexels.

0:00 Intro
0:37 Creating the tire
2:11 Normal mapping basics
6:35 Normal mapping tips
9:37 AO map
10:09 New scene
10:24 Tetrahedral mesh generation
13:12 Mesh skinning
17:32 Collision handling
22:54 Static friction
25:15 Kinetic friction
26:52 Results
28:12 The end

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