Red Earth: Assorted Tessa Tech

Описание к видео Red Earth: Assorted Tessa Tech

Some Tessa techniques I've picked up along the way.

1. Dashing fireball recovers much quicker than the regular version
2. You can convert off of anti-air GC's and air-to-air divekicks
3. j.6 is great for ambiguous crossups
4. You can pursuit after light dp on everyone except Mai Ling
5. Ice cannon super will freeze everyone except for Tessa, meaning that she cannot be TOD'd by the cannon
6. When an opponent is hit by ghosts, counter their incoming UG with grabs
7. Mai Ling's hitstun animation will duck d+f+5
8. Tessa's 6 normals have insane priority over all other projectiles, even beating out supers
9. You can delay your landing with an air fireball or j.3 to avoid some punishes
10. Tessa's command grab can catch opponents rolling behind her. Can be finicky but usually works best on Leo
11. The light version of ghosts is Tessa's slowest moving projectile which gives her some interesting setups

Комментарии

Информация по комментариям в разработке