Touhou 18 東方虹龍洞 ~ Unconnected Marketeers - Perfect Extra Stage (No-Miss, No-Bomb, No-Cards)

Описание к видео Touhou 18 東方虹龍洞 ~ Unconnected Marketeers - Perfect Extra Stage (No-Miss, No-Bomb, No-Cards)

Guess I'll do this stage without cards too to rap these up.

This was not really that much harder than the previous run with cards, things just take a bit longer to shoot down. Big exception being spell 8 though, you need to do two more waves of this and it can get quite tricky if you get crappy RNG.

The stage section with the big fairies with the purple jellybeans looks scary, but it's entirely static so it's not really a problem.

Got memed on pretty hard by the bugged 2nd nonspell but somehow lived. Look at how low she got on the screen, absolutely ridiculous.

This was an absolute cakewalk after stage 4.

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Extra stage of the new Touhou.

Clear without dying, bombing and using any cards.

Pretty fun Extra stage.
The stage portion is very peculiar and makes you do unusual things, which is good.
The boss patterns are also quite fun.
The Extra stage might be the highlight of this game really.

Stage is a bit buggy though.
The fairies at the end of the stage are bugged and fire stationary bullets.
The boss 2nd non also has a movement limit bug where it can go way too far down the screen than it's supposed to.
The boss can go as low as the red line here: https://cdn.discordapp.com/attachment...
This one is a lot more annoying.
The centipede card also desyncs replays without fail.

Reimu is really good for this stage.
There's a lot of stuff that comes from behind in this stage and Reimu's homing can easily hit stuff behind her.

This stage has a lot of spells in it that remind me of Len'en spells lol.
Especially the midboss 2nd spell. It's a lot better designed here though because there's a slight pause before the lasers bounce.

The Extra boss is called Himemushi and the final spellcard is called Mushihimesama, which is a neat reference.

Trouble spots are spell 4, the 2nd nonspell and spell 8.

Midboss:
Spell 1: You can misdirect this which makes it pretty free. You can use the corner to set it up.
Spell 2: Len'en spell. Fairly simple if you stay low on the screen and only focus on the lasers from the right.
Spell 3: Big suns with static stars. Quite hard for an Extra pattern.

Boss:
Spell 4: Weird spell. It's a tiny bit like Pristine Lunacy from Junko but also not really. You can kinda tell where the rebound safe spots are by going in the middle of two lanes. Very random. The next non can become a problem if you end this spell when the boss is low on the screen.
Spell 5: You can nullify this by misdirecting it to the top or top corners. Pretty free. The bugged nonspell can make it hard to reach the top fast enough to misdirect it though.
Spell 6: Reminds me of that one spell in Fantastic Danmaku Festival 2 Extra. Just misdirect the aimed stuff.
Spell 7: Bullets start fast and get slower over time. Easiest if you start low and slowly go up the screen.
Spell 8: Aimed 5-way jelly beans that explode into bullets on the walls they attach to. Very RNG and very messy. The first wave you can make easy if you misdirect it to the top. You need to be pretty fast to get to the top in time after the last nonspell. After that it's best to misdirect it to the right or left wall. Just stay as far away from the boss as possible.
Spell 9: Len'en spell. Very easy with Reimu homing.
Spell 10: Another Len'en spell. Big snakes that come from either the top, walls or bottom depending on where you are in relation to the boss. These snakes are pretty awful and can spawn near you or way ahead of you. I found it the easiest if you make most of the snakes come from the walls before going down.
Spell 11: Misdirect these waves to the corners and then focus on the boss. Only aims once at you when they first come out. The residual bullets from the waves gets worse over time so you want to end this asap. Gets literally impossible near time-out because it's bugged.
Spell 12: Survival. The idea here is to use the aimed pink butterfly to delete bullets for you. Want to aim these at dense clusters of bullets. For the last wave you want to follow a butterfly in its trail to escape.
Spell 13: Final. Really easy final spell. The final phase looks spooky but you can just dash up through waves in one swoop.

All the nonspells are pretty simple but fun to dodge. The last nonspell is a bit spooky though.

Buy the game on Steam here:
https://store.steampowered.com/app/15...

Intro: 00:00
Extra Stage: 00:17
Extra Boss: 05:00

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