Skyrim: How to Make An OVERPOWERED Necromancer Build

Описание к видео Skyrim: How to Make An OVERPOWERED Necromancer Build

A how to guide on the set up of an OP Necromancer mage early on legendary difficulty. Played on the most recent version of Skyrim the special edition, no mods were installed during the playthrough.

This build is an Necromancer based mage character with a focus on using Conjuration and Destruction spells such as Dead Thrall and Ice Spike as well as the Ritual Stone the ultimate undead army.

Soul Trap will not work as shown in the video if playing on the unofficial skyrim patch.

Perks in order of purchase: | 2 Novice Conjuration | 3 Apprentice Conjuration | 4 Adept Conjuration | 5 Expert Conjuration | 6 Master Conjuration | 7 Necromancy | 8 Dark Souls | 9 Twin Souls | 10 Novice Destruction | 11 Apprentice Destruction | 12 Augmented Frost 1/2 | 13 Destruction Dual Casting |

Final Stats: Level 19

Magicka 270 | Health 100 | Stamina 100| All before buffs from Equipment.
Focus levels ups into magicka.

15 One-Handed
15 Archery
20 Light Armor
20 Sneak
17 Lockpicking
15 Pickpocket
22 Speech
20 Alchemy
40 Illusion
100 Conjuration
30 Destruction
15 Restoration
20 Alteration
15 Enchanting
16 Smithing
15 Heavy Armor
15 Block
15 Two-Handed

Gear:
Ring of Minor Conjuration: Conjuration Spells cost 12% less to cast
Necromancer Amulet: +50 Magicka, Conjuration Spells costs 25% less to Cast, Health and Stamina Regen 75% slower.
Necromancer Robes: Magicka Regenerates 75% Faster
Aetherial Crown: Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current stone.
Staff of Revenants: Reanimate a powerful dead body to fight for you for 120 seconds.

Buffs
The Lord Stone
The Ritual Stone

Please leave any questions or helpful points in the comments below and I will do my best to get back to everyone.

If you enjoyed feel free to check out some of my other OP guides: https://www.youtube.com/playlist?list...

Music from epidemicsound

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