Diddy Kong Racing 🎮 Future Fun Land 🏁

Описание к видео Diddy Kong Racing 🎮 Future Fun Land 🏁

Welcome to my walkthrough series of Diddy Kong Racing! In this playthrough, I will cover the gameplay of all the worlds in Diddy Kong Racing (including Adventure 2): Dino Domain, Snowflake Mountain, Sherbet Island, Dragon Forest, Future Fun Land and the Final Boss: Wizpig. I really hope you enjoy this Diddy Kong Racing no commentary series.

📝 Diddy Kong Racing is a kart racing game for the Nintendo 64; released in 1997 it became the fastest selling video game of all time, selling 800,000 copies in two weeks. The game is Rareware's take on the ever popular kart racing genre, popularised by Super Mario Kart on the SNES, and includes a number of Rare's signature characters. What sets it apart from the traditional kart racer is its adventure mode, where players drive, hover or fly through a series of worlds, unlocking subsequent courses as they complete those prior. The game features twenty racing tracks, four battle arenas and a number of boss challenges whereby the player must beat a single island denizen in a one-on-one race.

In this video i feature diddy kong racing future fun land

📌 You can find the full playlist here: https://bit.ly/DiddyKong64Playlist

👉🏽 Future Fun Land is a planet featured in Diddy Kong Racing and its remake Diddy Kong Racing DS. It is the homeworld of Wizpig, and takes place away from Timber's Island. The background music for some of the courses here varies depending on which version the player is in; Star City shares its music with Spacedust Alley in the original while it has a new track in the DS version. Future Fun Land does not have its own Challenge Level, and is the only world without one.

This world can only be accessed if the player wins all four Trophy Races and won the first race against Wizpig. Afterward, they must head toward a billboard in the beach area of Timber's Island. A cutscene then plays, revealing the lighthouse to be a disguised rocket of Wizpig's. The rocket blasts off into space, revealing a pad that transports the player to Future Fun Land.

✅ Spacedust Alley is the first course of Future Fun Land in Diddy Kong Racing and its remake, Diddy Kong Racing DS.

In the Nintendo DS remake, the track mainly remains the same as the original, although Wizpig's ship is a bit easier to avoid. Trees in the beginning are also replaced by lighthouses, and the music is changed to the theme from Spaceport Alpha.

✅ Darkmoon Caverns is an area of Future Fun Land and is in the games Diddy Kong Racing and its remake, Diddy Kong Racing DS.

The track has two huge loops akin to those in Walrus Cove, although instead of having zippers at the bottom of the slide, they are zippers in themselves. The course seems to be have been battered by Wizpig's spaceships, as there are craters everywhere. Some areas have Wizpig's spaceships shooting at the ground.

✅ Spaceport Alpha is a track in the Future Fun Land area of Diddy Kong Racing and its Nintendo DS remake, Diddy Kong Racing DS. The track requires 41 Gold Balloons to be unlocked, but, once the track and the world boss are completed, it takes 45 balloons to play it again with the Silver Coin Challenge. The car, the hovercraft, and the plane can be used to complete this track.

The course is set inside a large spaceport full of many high-tech devices. The course features two large rooms, one of which has a giant 64 on its floor (referencing the Nintendo 64). The track also features a powerful fan that can push the racers up through a narrow passage in a tunnel, along with a long room full of roadblocks and lasers.

In the Nintendo DS version, Spaceport Alpha features several differences. While the course is set up in a very similar way, the second large room after the fan has a DS sign printed on its floor, instead of a 64, to reference the Nintendo DS. The lasers have also been removed, and the music has been replaced by a more high-tech theme, with the original theme being used for Spacedust Alley.

✅ Star City is an area in the Future Fun Land that appears in the game Diddy Kong Racing and its remake, Diddy Kong Racing DS.

At the start, the player will go into a rainbow-colored tunnel and onto a long, curved bridge. If the player falls off the bridge, they will have to go all the way around to get back on it. Otherwise, they meet a dead-end. At the end of the bridge there is a city area with rotating giant rings before to quit the city. The city area is made up only of 90° corners, requiring tight handling to negotiate them. There are some Zippers that are very much off road if the player uses the plane.

In the Nintendo DS remake, the tunnel after the bridge if the player stayed on it has a different angle downwards to the city. Also, if the player falls off of the bridge, the dead-end is instead a small tunnel leading the racer to the city where a fork in the road is seen. The giant rings are replaced by a fountain, however they still appear during Balloon Pop Challenges.

#Nintendo64 #DiddyKongRacing #DiddyKongRacingGameplay

Комментарии

Информация по комментариям в разработке