Silent Hill 1 - 24/11/1998 Prototype Build - Sewers Playthrough

Описание к видео Silent Hill 1 - 24/11/1998 Prototype Build - Sewers Playthrough

Another roadblock that ended the level progression early. I'll search for a workaround and continue when I know how to surpass it.

Main differences:
- The map does not work in the first floor, displaying Old Silent Hill's map instead.
- The sewers are void of ambience and water sound effects.
- No save point in the first area.
- Enemies are completely absent in the first floor.
- Several ladders absent in the final game are locked behind broken gates.
- Opening the map in the second floor shows that all map markings are off their correct position in both floors.
- The radio works underground and detects the Hanged Scratchers.
- There's a green gate connecting the corridors after the first square chamber in the second floor, absent in the final game.
- Many barrels are spread through the east corridor of the second floor, also missing in the final game.
- One of the gates leading west in the south corridor hasn't been properly implemented yet, and the door doesn't work. This renders progression impossible without the aid of hacks.

Комментарии

Информация по комментариям в разработке