Fire Emblem: Rising Thrust - Worse Curse System

Описание к видео Fire Emblem: Rising Thrust - Worse Curse System

After deciding between Underdog Mode (The way the game was meant to be played) and Hero Mode (Easy Mode for casual and beginner players who just want to experience the story), Fire Emblem: Rising Thrust's Curse System lets players customize their difficulty further by applying various Curses to their run to make it harder and more cursed. Ever wanted to play on DEATH DIFFICULTY, where you have NO MONEY, NO GROWTHS, SAME-TURN REINFORCEMENTS, AND EVERY TURN, THE MAIN LORD HAS A ONE OUT OF TEN CHANCE TO DIE FROM RANDOM HEART FAILURE? Does that sound too easy? Well, how about TURBO DEATH DIFFICULTY, where all of that is true, but you also have Negative Growths(When levelling up, your characters lose the stats they would normally gain), foes grow tougher and hit harder over time, and... oh yeah, you also have to deal with CONSTANT FOG OF WAR. But your enemies don't have to deal with constant fog of war, of course. They can see you just fine with this Curse active. I might make a map where enemies fairly interact with the Fog Of War mechanic and can't see you in the Forests unless they're adjacent to you. Yes, I like Advance Wars, how did you know? Also, I made a global hidden skill that adds 2 to every unit's bonus vision range... And I could add another Curse to turn that global hidden skill off. The Worse Curse of Fear ensures every unit under your command has a vision range bonus of 1. The Even Worse Curse of Fear ensures every unit under your command has a vision range of zero, so you can't even see your opponents when adjacent to them unless you have a Thief spotting them for you. Have fun with that!

If you get the "Fear and Surprise" Monty Python reference, you win one internetz!

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