Elden Ring | PS5 - Xbox Series S/X - PC | Graphics Comparison

Описание к видео Elden Ring | PS5 - Xbox Series S/X - PC | Graphics Comparison

PS5:
2160p at 30fps (unlocked framerate)
1620p at 60fps (common resolution)
44,80Gb

Series S:
1440pp at 30fps (unlocked framerate)
1080p at 60fps (common resolution)
48,90Gb

Series X:
2160p at 30fps (unlocked framerate)
1620p at 60fps (common resolution)
48,90Gb

PC:
50,04Gb

- I recommend you buy the game at Instant-Gaming with a -28% discount: https://www.instant-gaming.com/es/482...
- This comparison has been made with the launch patch applied to all versions.
- The PC version runs on an RTX 3080 and 32Gb of RAM at 2160p.
- Xbox Series improves its performance with the use of VRR (if we have a compatible monitor). PS5 does not have this option, although it does have a higher average FPS.
- If we run the PS4 game on PS5, we get a perfect framerate at 1800p (with temporal reconstruction) sacrificing the graphical improvements offered on the native PS5 version.
- I consider it a bad decision not to lock the framerate in quality mode on consoles. It would also be a good idea to lower the resolution to 1440p in PS5/SeriesX FPS mode.
- Load times are faster on PC (with an Nvme m.2 SSD) and PS5.
- There are PC drops during loading areas and some fights. It's some kind of bug that should be fixed sooner or later.
- FPS mode lowers the quality of shadows, reflections and anisotropic filtering on all console versions. In Series S these settings are lower.
- The tall grass pop-in is quite noticeable on consoles. The PC version has a much longer draw distance in this regard.
- Same texture quality on all platforms in general.
- Overall, a typical performance of a FromSoftware game. Far from being perfect on all platforms, it's likely to get better over time (especially on PC). FromSoftware should consider revamping the graphics engine in their next game.
- If you have a VRR compatible screen, I would choose the Xbox version over PS5.

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