KOF XIII: Kim combo tutorial - Kim, The Crown Jewel of Taekwondo

Описание к видео KOF XIII: Kim combo tutorial - Kim, The Crown Jewel of Taekwondo

*I didn't include Kims Hishokyaku (qcf+B in the air) in this video because I couldn't find practical combo use for it. Other moves should be used rather than that. But in-game when playing its great as a stand-alone move*

It was definitely fun messing around with this guy. If you ever want some execution practice, Kim is your man. His combos aren't super taxing, but cancelling his (CH)dwn-up+B into qcf+B reqiures some speed. He's another character that has so many combo options. One place you never want to be when kim hits you is in the air. He can inflict so much damage there without having to be in maxmode, and he can use meter any way he wants.

Hi fwd-fwd+A is a high attack so misses crouching opponents.

Another interesting point is that his fwd-fwd+A doesn't use DC bar when being cancelled. I think it might be in the normal move class. So you can keep doing it over and over again with qcb+B+D if you have bars and want to juggle.

I think Kim is great and very interesting in this game.
I could have added so many more combos, but it would have been overkill. The guy has lots.

1 - jump+D, std+C, qcb+D
2 - jump+D, dwn+B x3, (charge) dwn-up+B
3 - jump+D, dwn+B x2, std+B, fwd-fwd+A, qcb+B
4 - jump+D std+C, qcb-hcf+B
5 - jump+D, dwn+B x2, std+B, fwd-fwb+A, qcb-hcf+B
6 - jump+D, dwn+B, qcfx2+B, (charge) dwn-up+D - dwn+D
7 - jump+D, dwn+B, qcfx2+B, qcb-hcf+A+C
8 - jump+D, std+C, qcb+D, qcb-hcf+B
9 - std+D (far), std+C, qcb+D, qcb-hcf+B
10 - jump+D, std+C, qcb+D, (charge) dwn-up+D, qcb-hcf+B
11 - jump+D, std+C, qcb+D, qcfx2+B, (charge) dwn-up+D - dwn+D
12 - jump+D, std+C, qcb+D, qcfx2+B, qcb-hcf+B+D
13 - jump+D, std+C, qcb+D, qcfx2+B, (CH)dwn-up+D (1st-hit), qcfx2+B, qcb-hcf+B+D
14 - jump+D, std+C, qcb+D, qcfx2+B, fwd-fwd+A, qcb+B+D (air), qcb-hcf+B+D
15 - jump+D, std+C, qcb+D, qcfx2+B, (CH)dwn-up+D, qcb+B+D (air), fwd-fwb+A, qcb-hcf+B (air)
16 - jump+D, std+C, qcb+D, qcfx2+B, fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (CH)dwn-up+D (1st-hit), qcfx2+B, (ch) dwn-up+D - dwn+D
17 - CORNER: jump+D, dwn+Bx2, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb-hcf+B (air)
18 - CORNER: jump+D, dwn+Bx2, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (CH)dwn-up+D (1st-hit), qcfx2+B, (ch) dwn-up+D - dwn+D
19 - jump+D, std+C, B+C cancel, std+C, qcb+D, qcb-hcf+B, qcb-hcf+A+C
20 - jump+D, std+C, B+C cancel, std+C, qcb+D, (CH)dwn-up+D, qcb+B+D, fwd-fwd+A, qcb-hcf+B, qcb-hcf+A+C
21 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (CH)dwn-up+D, qcb+B+D, (CH)dwn-up+D, qcb+B+D, (ch)dwn-up+B, qcf+b (air), qcb-hcf+A+C
22 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (ch)dwn-up+D (1st hit), qcfx2+B, (ch)dwn-up+D (1st hit), qcfx2+B, (ch)dwn-up+D (1st hit), qcfx2+B, (ch)dwn-up+D (1st hit), qcfx2+B, fwd-fwd+A, qcb-hcf+B
23 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (ch)dwn-up+B, qcf+b (air), qcb-hcf+A+C
24 - CORNER: jump+D, std+C, B+C cancel, std+C, qcb+D, (ch)dwn-up+B, qcb+D, (ch)dwn-up+B, qcf+b (air), fwd-fwd+A, qcb+B+D (air), fwd-fwd+A, qcb+B+D (air), (ch)dwn-up+B, qcf+b (air), qcb-hcf+A+C

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