Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files

Описание к видео Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files

In Part #2 of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick way to import Object files from 3D modelling software.

Source: https://github.com/OneLoneCoder/Javid...

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