Week #89 Elite Deep Dive | Gunner | Solo | Deep Rock Galactic

Описание к видео Week #89 Elite Deep Dive | Gunner | Solo | Deep Rock Galactic

Deep Rock Galactic (PC Steam)
Version: Update 34, Hotfix 4

Mission: Elite Deep Dive
Codename: Abyssal Death
Planetary Region: Radioactive Exclusion Zone

Objectives -
Level 1:
◾️Escort And Refuel The Drilldozer
◾️Crack The Ommoran Shell And Retrieve The Heartstone
◾️Collect 2 Eggs
❗️Low Oxygen

Level 2:
◾️Collect 4 Eggs
◾️Extract 150 Morkite
❗️Lethal Enemies

Level 3:
◾️Extract 250 Morkite
◾️Collect 2 Eggs

{ Chapters/Timestamps }
0:00 - Equipment Loadout
1:13 - Level 1
3:20 - Level 1 - Escort The Drilldozer pt.1
5:34 - Level 1 (cont.)
6:26 - Level 1 - Bet-C Subjugation
6:59 - Level 1 (cont.)
8:56 - Level 1 - Refuel The Drilldozer
12:27 - Level 1 - Escort The Drilldozer pt.2
15:10 - Level 1 - Egg Swarm
17:27 - Level 1 (cont.)
21:17 - Level 1 - Crack The Ommoran Shell
27:02 - Level 1 - Evac
29:29 - Level 2
35:03 - Level 2 - Egg Swarm
38:18 - Level 2 (cont.)
40:57 - Level 2 - Evac
44:23 - Level 3
49:28 - Level 3 - Swarm #1
51:54 - Level 3 (cont.)
57:21 - Level 3 - Swarm #2
59:29 - Level 3 (cont.)
1:05:01- Level 3 - Swarm #3 + Egg Swarm
1:08:30 - Level 3 (cont.)
1:11:49 - Level 3 - Evac
1:15:05 - End Screen & Stats

Class: Gunner

Primary Weapon: "Thunderhead" Heavy Autocannon
Build: DD Tank
➊ Increased Caliber Rounds (+3 Damage)
➋ Lighter Barrel Assembly (+50% Rate Of Fire Acceleration)
➌ High Velocity Rounds (+4 Damage)
➍ Penetrating Rounds (+400% Armor Break Bonus)
➎ Damage Resistance At Top RoF (Take 33% Less Damage At Top Rate of Fire)
➏ Suggested OC*: Neurotoxin Payload (50% Chance To Apply Neurotoxin, +0.6m Effect Radius, -2 Damage, -5 Area Damage)

Secondary Weapon: "Bulldog" Heavy Revolver
Build: Old Reliable
➊ Perfect Weight Balance (x0.3 Base Spread)
➋ Floating Barrel (x0.75 Recoil, -80% Spread Per Shot)
➌ Hollow-Point Bullets (+35% Damage vs. Weakpoints)
➍ Expanded Ammo Bags (+12 Ammo)
➎ Dead Eye (No Aim Penalty Due To Movement)
➏ Suggested OC*: Six Shooter (+2 Mag Size, +6 Ammo, +2 Rate Of Fire, -0.5s Reload, x1.5 Base Spread)

Shield Generator
Build: Colossal Sustain
➊ Improved Projector (+0.5m Shield Radius)
➋ Larger Capacitors (+1.5s Duration)
➌ Supercharged Coils (+0.8m Shield Radius)

Passive & Active Perks:
🟥 Born Ready III (Guns auto-reload when stowed for 5 seconds)
🟥 Vampire IV (+5HP per melee kill vs. medium or larger enemies)
🟥 Veteran Depositor IV (+50% deposit speed, take 30% less damage within 7m of Molly or the Minehead)
🟦 Berzerker IV (Power Attack Recharge ÷ 20 for 10s , 4 min cooldown)
🟦 Dash IV (x2.2 Move Speed for 1.5s, 25 sec cooldown)

⦿ Pickaxe mod: +1 Effect Radius
⦿ Grenade: Cluster

Bosco:
➊ Mining Expert (x2 Mining Speed)
➋ Rockets (Right-Click With The Laser Pointer To Fire A Rocket)
➌ Let There Be Light (+20 Light Radius)
➍ Cryo Explosion (+1 Rocket Effect Radius, x0 Rocket Damage, Rockets Cool Enemies Slowing Or Freezing Them)
➎ Overcharged Rounds (+30% Electrocution Chance)

*Explanation for 'Suggested' overclocks:
The original idea behind these videos was to help guide people who had no overclocks, so I run without them as it's generally easier to slap an overclock on top of a build and keep the build effective as opposed to removing one. Currently Overclock suggestions are just suggested in theory to match the weapon loadout used in the video, but due to repeat questioning about the lack of overclocks in the videos, I've decided that this will soon change to include overclocks in EDDs - but not immediately. There are other videos I'd like to cover first before the conversion happens.

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