Week #88 Deep Dive | Engineer | Solo | Deep Rock Galactic

Описание к видео Week #88 Deep Dive | Engineer | Solo | Deep Rock Galactic

Deep Rock Galactic (PC Steam)
Version: Update 34, Hotfix 3

Mission: Deep Dive
Codename: High Wasteland
Planetary Region: Sandblasted Corridors

Objectives -
Level 1:
◾️Collect 4 Eggs
◾️Extract 150 Morkite
❗️Regenerative Bugs

Level 2:
◾️Escort And Refuel The Drilldozer
◾️Crack The Ommoran Shell And Retrieve The Heartstone
◾️Extract 150 Morkite

Level 3:
◾️Refine Liquid Morkite (Low Complexity)
◾️Extract 150 Morkite
⭐️Rich Atmosphere
❗️Swarmageddon

{ Chapters/Timestamps }
0:00 - Equipment Loadout
1:06 - Level 1
11:52 - Level 1 - Egg Swarm
14:08 - Level 1 (cont.)
15:40 - Level 1 - Evac
17:35 - Level 2
19:55 - Level 2 - Escort The Drilldozer pt.1
22:47 - Level 2 - Refuel The Drilldozer
31:24 - Level 2 - Escort The Drilldozer pt.2
34:26 - Level 2 (cont.)
38:55 - Level 2 - Crack The Ommoran Shell
44:33 - Level 2 - Evac
47:52 - Level 3
52:40 - Level 3 - Swarm #1 (Grunts)
55:11 - Level 3 (cont.)
1:00:48 - Level 3 - Swarm #2 (Macteras)
1:03:11 - Level 3 (cont.)
1:07:18 - Level 3 - Swarm #3
1:08:32 - Level 3 (cont.)
1:10:13 - Level 3 - Refine Liquid Morkite
1:14:33 - Level 3 - Evac
1:16:10 - End Screen & Stats

Class: Engineer

Primary Weapon: "Stubby" Voltaic SMG
Build: Hi-Cap DPS
➊ Increased Caliber Rounds (+2 Damage)
➋ High Capacity Magazine (+10 Mag Size)
➌ High Velocity Rounds (+2 Damage)
➍ Hollow-Point Bullets (+30% Damage vs. Weakpoints)
➎ Magazine Capacity Tweak (+20 Mag Size)
➏ Suggested OC*: Super-Slim Rounds (+5 Mag Size, x0.8 Base Spread)

Secondary Weapon: Breach Cutter
Build: Quick & Efficient Long AD
➊ Prolonged Power Generation (+1.5 Projectile Lifetime)
➋ Expanded Ammo Bags (+6 Ammo)
➌ Improved Case Ejector (-0.4s Reload Time)
➍ Disruptive Frequency Tuning (Stuns Enemies For 3s)
➎ Plasma Trail (The Beam Creates A Residual Trail Of Plasma)
➏ Suggested OC*: Stronger Plasma Current (+50 Beam DPS, +0.5s Beam Lifetime)

LMG Gun Platform:
Build: Hi-Cap Twins
➊ Gemini System (+1 Sentry)
➋ Expanded Ammo Bags (+90 Ammo)
➌ Expanded Ammo Capacity (+30 Sentry Mag Capacity)
➍ Defender System (+5 Damage, -160° scan angle)

Passive & Active Perks:
🟥 Born Ready III (Guns will auto-reload 5 seconds after being stowed)
🟥 Vampire IV (+5HP per melee kill vs. medium or larger enemies)
🟥 Deep Pockets IV (+15 of each mineral capacity)
🟦 Berzerker (Temporary fast power attack recharge, 4 min cooldown)
🟦 Dash (Short speed boost, 25 sec cooldown)

⦿ Pickaxe mod: x2 Damage
⦿ Grenade: Plasma Bursters

Bosco:
➊ Mining Expert (x2 Mining Speed)
➋ Rockets (Right-Click With The Laser Pointer To Fire A Rocket)
➌ Let There Be Light (+20 Light Radius)
➍ High Frequency Explosion (+700% Rocket Armor Breaking)
➎ Fast Regeneration (-50s Rocket Regeneration Time)

*Explanation for 'Suggested' overclocks:
The original idea behind these videos was to help guide people who had no overclocks, so I run without them as it's generally easier to slap an overclock on top of a build and keep the build effective as opposed to removing one. Currently Overclock suggestions are just suggested in theory to match the weapon loadout used in the video, but due to repeat questioning about the lack of overclocks in the videos, I've decided that this will soon change to include overclocks in EDDs - but not immediately. There are other videos I'd like to cover first before the conversion happens.

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