FINAL FANTASY XIII - Chapter 11: Best CP Farming Spot

Описание к видео FINAL FANTASY XIII - Chapter 11: Best CP Farming Spot

bumbleblym shows you the best (and easiest) way to farm CP once you reach Gran Pulse.

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Latest update:

Okay i've been getting a LOT of comments telling me i should have used A/B/C with X/Y/Z paradigms.

How about you try that with my stats and let me know how well you do?

How about i tell you to farm Long Gui because they offer the most CP? Never mind that you're too weak to.

This is hands down the most accessible farming method because all it requires is just Haste on Sazh. Up till this video, i have only fought battles for intel, or Treasure Spheres. So don't come in talking trash about how you can do better, unless you have a video that demonstrates that strategy, with my stats or lower, without any characters delving into secondary roles.

i thought this was plainly obvious when i showed my stats right at the start of the video.

End update.

Minimum requirements:

1. You should have a brain.
2. You should have put that brain to good use.
3. If you have put that brain to good use, Sazh should have Haste already.

In short, no one's ever 'too weak' to farm here. I got here by skipping more than half of my fights; I try to avoid fights except for Treasure Spheres and enemy intel.

Yes, there are 'better' methods. And 'better' spots.

But this is THE way to go when you've just reached Gran Pulse. The time you spend looking up 'better' methods and spots can be put to better use by simply using this virtually foolproof method.

Sure, you may have to retry every now and then at the beginning when using this method but after a few rounds of CP spending you should defeat these with ease.

So just come here when you reach Gran Pulse, max out your characters' primary roles (it'll take ~4 hours), and never look back.

My characters' stats:

Lightning w/ Gladius
Brawler's Wristband
Power Wristband

HP 1090
STR 300 (205 base + 95)
MAG 178 (165 base +13)

Vanille w/ Belladonna Wand
Shaman's Mark
Magician's Mark

HP 1160
STR 119 (114 base + 5)
MAG 231 (150 base + 81)

Sazh w/ Spica Defenders

HP 1265
STR 137 (131 base + 6)
MAG 131 (126 base + 15)

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