Street Fighter 2: World Warrior [Arcade] New Boss version - M.Bison

Описание к видео Street Fighter 2: World Warrior [Arcade] New Boss version - M.Bison

This is an updated version of the Street Fighter 2 World Warrior Boss version which allows the player to select and control the 4 bosses (Balrog, Vega, Sagat and M.Bison). Read on for more information...

In this version, all 4 bosses are virtually perfect to their CPU versions and play flawlessly.

In this video, I've casually played through the game with M.Bison (dictator). Obviously being an unplayable boss character, his basic moves are all heavy hits no matter whether you use Light or Medium Punches or Kicks.

In this newer update of the game, the player version of M.Bison matches the original CPU version virtually perfectly, and there are no problems or resets.

===== Additional Information =====

---- The player version of him is still missing the 1st Round cape intro which the CPU Bison has. Apart from that, everything else perfectly matches the CPU version.

---- Implementing his special moves as quarter-circle motions makes perfect sense, as CPU Bison never has to charge for his special moves anyway (in fact no CPU charge character in SF2 ever has to charge!).

---- As you probably know by now, his Scissor Kick is actually a basic move and is done by pressing HK while standing.

---- As you probably know by now, his standing LK is his slide sweep. Can also be done with crouching Ks.

---- His punch aura graphics appear flawed whenever he fights Vega or Sagat. For Vega this may be due to a data clash with his claw, and for Sagat it may be due to a data clash with his Tiger projectile graphics.

---- At long last, a human player gets to use his Arcade World Warrior Head Stomp. The WW Head Stomp is VERY different to the CE/HF/Super/ST Head Stomp, as after you land the stomp, it features 2 possible outcomes (Swan Dive Punch or Reverse Flip Kick) which seems to be random, and you cannot control him when he is performing these outcomes.

---- SF2WW is the only version of the series where he has the Reverse Flip Ground Kick outcome after his Head Stomp. It has NOT been used ever since in ANY future SF game or VS game with him in it.

---- Additionally to the above, there is a 3rd outcome - and this is when his Head Stomp gets blocked. After it is blocked, he just leaps away, which the player has no control over. This is unlike in CE/HF/Super/ST where player Bison flips and can be controlled no matter whether if it's blocked or hits.

---- Unrelated, but in CE/HF/Super/ST the CPU Bison still has the WW Swan Dive Punch and Leap Away, but the player Bison is NEVER able to perform these moves.

---- The producer has added his throw, which was missing in the earlier version. The throw is perfect to the CPU version.

---- His jumping kicks now have correct hit pauses when it connects, unlike in the earlier version.

---- Famous HP hit sound effects even for his kicks, exclusive to WW Bison.

---- If you complete the game with him you get Ryu's ending.

---- He functions perfectly on the Continue screen, as you can see at the end of the video.

---- Even though it's SF2WW, you still get to face CPU M.Bison at the end of the game.

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