SNK vs. Capcom Chaos [Arcade] - play as Zero

Описание к видео SNK vs. Capcom Chaos [Arcade] - play as Zero

This is a playthrough using Zero in the Arcade MVS version of SNK vs. Capcom: SVC Chaos. Read on below for more information...

Zero is one of the six possible mid-bosses in the game. He is a hidden playable character in both the Neo-Geo MVS and AES versions of it.

===== HOW TO SELECT ZERO =====

On the character select screen, press and hold [START] to activate the random/roulette cursor. Now input the following:

Up, Right, Right, Left, Left, Down, Up, Up, Up, Right. Now press any attack button with [START] still held down, and Zero will be selected.

===== ABOUT ZERO =====

Zero is a main character and one of the protagonists from the Mega Man / Rockman franchise. He is a Reploid and is a "Maverick Hunter" on a mission to stop Sigma's forces of infected Reploids (known as "Mavericks") from exterminating humanity.

In SvC Chaos, he is based on his Mega Man Zero series appearance. The scientist Ciel and the Cyber Elves (his "support power-ups") from the games also make an appearance with him.

Gameplay-wise, this guy has a ton of command basics and special moves as well as being fast and a small target... unfortunately his biggest weakness is his low damage output. When constantly hitting the opponents with all those fancy moves it sure feels great... until you find that you haven't really done as much damage as you feel you should have done. If you're not using cheap tactics then you have to work hard with him to get results.

===== ADDITIONAL INFORMATION / TRIVIA =====

---- Whenever he faces a boss character, a "WARNING" alert appears when the screen scrolls down before the pre-fight intro.

===== ABOUT SVC CHAOS =====

SNK vs. Capcom: SVC Chaos is basically SNK's mainstream attempt at the crossover fighting game with Capcom. It was not as popular as Capcom's two CvS games, but SvC did develop quite a significant fanbase among certain groups.

The gameplay is your typical SNK system, it is somewhat similar to KOF and is quite technical. Combos are generally hard to pull off because it requires precision and also because there generally tends to be "less possibilities" when compared to a SFA or CvS game.

Graphics-wise, I think SNK did a very job at depicting the Capcom characters in the "SNK" style, they are very detailed sprites with impressive animation... M.Bison's chipmunk face and his waving hand in his neutral stance will always be a classic. Dare I say that I would have wanted to see more Capcom characters in this SNK style.

One of the best things about this game is definitely the pre-fight character dialogue exchanges. Every character has a unique dialogue exchange with every character... they really do give you an insight into each character's personality and their relationships with each other. If you like this kind of thing, then SvC is for you.

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