Some beginner and intermediate combos to get started with Wagner. None of the combos are supposed to side switch (with the exception of 4AD corner throws) so if you find yourself on the other side of the screen you need to delay the follow up to 236A more.
Neo Wagner Combo Doc: http://bit.ly/NeoWagnerCombos
Obligatory Social Media Plugs:
📺 / impurestclub
🐦 / impurestclub
💬 https://discord.link/wasd
Music:
Guilty Gear Xrd - Big Blast Sonic
0:06 Midscreen
2:37 Corner
3:08 Throw
Notation:
j = Jumping
w = Whiff
X = A or B (take your pick)
FF = Force Function (B+C)
VO = Veil Off
CVO = Crosscast Veil Off
[] = Increase (hold down the button)
() = Optional (see the combo doc above for extended notes)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ 4 5 6
↙️⬇️↘️ 1 2 3
Universal BNB
0:06 1or 2 hits (5AA), 6B, 6C , 2C, (delay) 5C, (delay) 3C, (delay) j.C, j.2C , 66C, (214X), 22X *Practice on either Merkava or Orie to make sure you're getting the delay right.
Bad Confirms (5A/2A/2B)
0:12 3 hits (2AA, 2B), 214A , 5B, 6B, 5[C], j.[C], j.236[B] , 66C, (214X), 22X
0:20 3 hits, 214A , 5B, 6B, j.[C], j.236[B] , 66C, (214X), 22X
Good Confirms Midscreen (5B/5C/214A/6B/most things)
0:27 Opener (5B, 6B, 6C), [FF], 22A , 66B, 214[A] , 66C, (214B), 236A, delay followup A , 66C, (214X), 22X
0:37 Opener (5C, 2C, 3C, 6C), [FF], 22A , 66B, 214[A] , 66C, (214X), 236B, delay B , j.236[A] , 5[D]/6D
0:48 Opener (5B, 6B, 6C), [FF], 22A , 66B, 214[A] , 66C, (214B), 236A, delay followup A , j.Aw , VO , 22X (normally A)
0:57 Opener (5B, 2C, 5[C], 6C), [FF], 22A , 66B , 3C, j.[C], j.A, j.B , 66C, (214X), 236A, delay followup A , j.Aw , VO , 22X
1:08 Opener (5B, 2C, 5[C], 6C), [FF], 22A , 66B , 3C, j.[C], j.A, j.B , 66C, (214X), 236A, delay followup A , 66C, 22X
Damage Squeezes
1:18 Opener (5C, 2C, 3C, 6C), [FF], 22A , 66B, 214[A] , 66C, CVO, land 236B, followup B, j.236C, A+B+C
1:31 Opener (5C, 2C, 3C, 6C), [FF], 22A , 66B, 214[A] , 66C, 236B, followup B, CVO, land 2C, 236BB, j.236C, A+B+C
1:49 Opener (5C, 2C, 3C, 6C), [FF], 22A , 66B, 214[A] , 66C, 236B, followup B, CVO (low life), land 2C, 236BB, j.236C, A+B+C+D
2:14 Opener (5C, 2C, 3C, 6C), [FF], 22A , 66B, 214[A] , 66C, CVO (low life), land j.236C, 66B, 236B, j.236C, A+B+C+D
Bad Confirm Corner (5A)
2:37 5A, 5C, 214B, [FF], 22A, 3C, 214[A], 66C, 236BB, J.236[A], 66C, 214B, 22X
Good Confirm Corner
2:47 Opener (5B, 6B, 6C), [FF], 22A , 66B, 214[A] , (dash) 3C, 5[C], j.[C], j.A, j.B, 66C, 22X *Does less than the normal ender, but ends in double buff, generally worth it.
2:57 Opener (5C, 2C, 3C, 6C), [FF], 22A , (66B), 3C, j.[B], j.236[X], 66C, 236A, delay followup A, 66C, 214X, 22X *Add 66B if the combo is a counter hit
Buffed Throw Routes
3:07 [4AD], 236C, 214[A], 66C, 214X, 22X *Requires corner
3:16 5[AD], 41236D
Buffed Throw Routes + Veil Off
3:26 [4AD], 236c, 214[A], 66c, FF, 623A, 41236D *Requires corner
3:43 5[AD], CS, j.236[A], 5C, 214[A], 66C, FF, 623A, 41236D
#UNICLR #CLR_WG
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