1984 [60fps] Marble Madness 205570pts ALL

Описание к видео 1984 [60fps] Marble Madness 205570pts ALL

マーブルマッドネス / Marble Madness (set 1) Atari Games 1984 205,570pts Player LordGaz 収録Ver WolfMAME0.77 Nice one Gavin, I knew you were capable of more.

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マーブルマッドネス

発売年:1984
開発元:ATARI GAMES 発売元:ナムコ
ジャンル:アクション
コントローラ:トラックボール
システムボード:ATARI SYSTEM 1
CPU構成[68010, M6502] 音源チップ[YM2151, Pokey, TMS5220]

「マーブルマッドネス」は、いかにもアタリらしい自由な発想のゲーム。ゲーム内容は、トラックボールを使ってボールを転がし、様々なトラップをかわして制限時間内にゴールを目指すというもの。コースやトラップが多く常にシビアなプレイが必要となるため、上手なトラックボールさばきが要求される。グラフィックとBGMの美しさがその世界観をより良くみせていることもポイントである。プレイヤーがやられた時の演出も凝っていて面白い。全6ステージ。

Marble Madness (c) 1984 Atari Games Corp.

Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level.

As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first.

Marble Madness features six different mazes.

TECHNICAL -

Game ID : 136033

Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz)

Players : 2
Control : trackball

TRIVIA -

Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark was very well known for his game-playing skills and easily won the contest. He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari.

Released in December 1984, Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture, it was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia.

3270 units were produced. The original selling price was $1795.

Marble Madness was the first game to feature true stereo sound; it was the first game to truly capitalise on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed.

The race names are :
1. Practice
2. Beginner
3. Intermediate
4. Aerial
5. Silly
6. Ultimate

SCORING -

Moving the marble : 10 points per unit
Taking a jump (Practice race only) : 3000 to 6000 points
Killing Black Steelie : 1000 points
Going through a tunnel or tube : 2000 or 4000 points
Rolling over an enemy (Silly race only) : 500 points + 3 seconds of time
Finishing a race : race number x 1000 points
Finishing a race : seconds remaining x 100 points
Finishing the game : 20000 points + 1000 points per second remaining
Finishing the game : -1000 point penalty for every death during the game.

SERIES -

1. Marble Madness (1984)
2. Marble Man - Marble Madness II (1991)

STAFF -

Designed / Graphics by : Mark Cerny
Programmed by : Bob Flanagan
Sound by : Hal Canon, Brad Fuller

SOURCES -

Game's manual.
Game's rom.
Game's picture.
See goodies section.

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