[VLDC14] Sliding Shell Relay - Edited Blind Playthrough

Описание к видео [VLDC14] Sliding Shell Relay - Edited Blind Playthrough

It's been sooo long!

Author: MarkVD100
Place: DQ ("standard"; deemed too difficult, even for kaizo)

The entire thing took me far longer than I expected, even for a very hard standard level. Plus, my laziness threw in its 3 cents. However, I managed to squeeze the collection of multiple fails within less than an hour. Still, that's a lot. In fact, I didn't destroy my computer (despite what was shown on the video), but I was at the point I was pretty close to it. That sums up how annoyed I was over the level. I was too stubborn to ditch it. While I liked the premise, the result is fair, considering how much proper testing was lacking. That last puzzle was an insult to injury. I don't think a reasonable amount of people would figure out that trick with "yellow" Koopa jumping straight onto a higher platform (when they saw the shell). I had to look up how to do that part. That slope right after the midpoint leads to some odd deaths also. The aforementioned naked "yellow" Koopa looks too similar to the blue one. Graphical confusion is frowned upon for a reason.

In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play my levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.

Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.

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