Banjo-Tooie Glitch - Screw Cutscene Storage on Puzzle (Potential Demo Desync Adventure)

Описание к видео Banjo-Tooie Glitch - Screw Cutscene Storage on Puzzle (Potential Demo Desync Adventure)

This builds off of a glitch where you can store certain cutscenes if you sign out of your Xbox 360 Profile. If you happen to store the EM Screw Cutscene by doing this, you can play it during the puzzle demo of opening Grunty Industries on another file. Once you play the cutscene, it will spawn you in the Boiler Plant in a softlock camera state. There is nothing you can do from here except watching the timer run out. The timer ending does not bring you back to the temple unforunately. Something to note is that if you do this exact glitch with hacks on N64 NTSC, you will actually spawn inside the Boiler Plant and achieve Demo Desync Adventure where you have all moves unlocked, max consumables, and some minor 1st time text flags unlocked. Later revisions of this game changed it to require a playable character (B&K, Solo Banjo, Solo Kazooie, Mumbo, Transformation) to be present in the room you're warping to. Very sad this was changed, because there's no way to do this on N64 NTSC and this would be a huge time save for speedrunning if Demo Desync Adventure worked on Xbox.

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