Stationeers News - More robot arms! (Cargo, Collector, Atmos) Change filters automatically!

Описание к видео Stationeers News - More robot arms! (Cargo, Collector, Atmos) Change filters automatically!

EDIT: 2024-09-10 Update is officially out. https://store.steampowered.com/news/a...   / discord  

YES, you can change your Filtration filters and even batteries in the Charger! It's all possible now! (Once this comes out of Beta.)

Reminder: Everybody can play Beta at any time, just a few clicks in Steam, no invite required! At this moment, the LArRE kits can not yet be manufactured, but they can be spawned in with Creative. (EDIT: As of 2024-09-03, the LArRE recipes are available on the beta Electronics Printer.)

Music: "Short Circuit" (1986) title track, re-equalized. Damn I forgot how short it was, so things got a little hectic. Anyway ... it was 15 hours work per video minute.

The Collector LArRE can vacuum loose items (or just suck them to that general area), or can spit them out from its content (or free the area of loose items by blowing them away).

The Atmos LArRE sucks in its current implementation, because it only affects the location where it is, not the location where its head is when active, so you'd still need to create a LArRE airlock to get it to the respective place - which means that just a few pipes would be easier. But this isn't the final release. Things are subject to change.

To use the Cargo LArRE for changing filters etc, just place a rail Station directly over the object (Locker, Manufactory, Filtration, Battery Charger, ...) vertically as closely as possible. Which exact position you choose doesn't matter otherwise. Getting the LArRE to the right height is a bit tricky, because up/down curves sadly need a bit of distance between them, so the weird rail form in the video actually makes sense. The dial (or a Logic value) chooses the target slot it will access. It also has an internal virtual slot (255) which should allow to see the target slot's item without even fetching it first.

Hm .......................... I've never noticed that YouTube sometimes plays the video+audio asynchronously. That sucks. A reload of the page often solves it for me. The Discord post of this video - and my local render and the in-editor AV - is perfectly synchronous. Oh well. ................. 2024-09-06: FUUUUUUUUUUUUUUUUUUUUUUUUU! Okay, I definitely observed that YouTube sometimes has a different audio-video synchronization. But I just realized ... the main problem are my damn BlueTooth headphones (Should have thought of that). Remember recently when I said "Crap, had AV desync this whole time, but I now fixed it in OBS"? That's when I BROKE it, since then sound as been -350ms (early sound). Fixed it just now. But this video is now polluted with that. CRAAAAAAAAAAP! Good thing I'm currently making this dubstep advertisement for Stationeers - that revealed the problem.)

Комментарии

Информация по комментариям в разработке