Unreal Engine 5.2 PCG Tutorial - Sampling Landscape Auto Materials

Описание к видео Unreal Engine 5.2 PCG Tutorial - Sampling Landscape Auto Materials

This is for UE 5.2 only. If you're on 5.3 it's so much easier, you can use the World Ray Hit Query node, and you should do that instead. Here's a quick video on how to do that:    • Updated in UE5.3! Easily Sample Physi...  

Learn how to populate the world based on landscape auto materials using UE5.2's Procedural Content Generation tool. This tutorial goes over how to create a basic auto material, set up physical materials, and create a custom PCG blueprint element to sample the physical materials.

0:00 Intro
1:01 Set up the Auto Material
5:45 Set up Physical Materials
10:25 Test the Physical Materials
12:00 Start the PCG Graph
13:53 Create the Custom PCG Blueprint Element
16:29 Sample Physical Materials in the Point Loop
20:43 Filtering on Physical Materials in the PCG
22:10 Handling Issues
27:25 Final Touches

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