Ryu combo guide for Street Fighter V Arcade Edition. The changes from the season 3 patch introduce new combos for Ryu. We also included updated V-Trigger combos in this basic tutorial for beginner and advanced players.
Annotations Below
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
= Same time
~ = Right after the other
*cancelable into CA
you can juggle a CA after qcb lk
HIT CONFIRMS
c.lk, c.lp xx hp dp *
c.lp, s.lp, s.lk xx qcb lk/mk (standing only)
s.mp, s.mp xx hp dp *
s.mp, s./c.mp xx qcb k (standing only)
s.mp, s./c.mp xx qcf mk
s.mp, s.mp-hp-hk (standing only)
s.mp, c.hp xx qcb k
s.mp, c.hp xx hp dp *
s.mp (walk), s.mp, c.mk xx qcb k (standing only)
c.mp, s.lk xx qcb lk/mk (standing only)
s.hk, s.lk xx qcb lk/mk (standing only)
s.hk, s.lk xx hp dp (standing only) *
b.hk, s.lk xx qcb lk/mk
b.hk, s.lk xx hp dp *
f.hp, c.hp xx hp dp *
f.hp, c.hp xx qcb k
JUMP IN
j.hp, s.mp, c.hp xx hp dp *
j.mk, s.mp, c.mk xx qcf lk *
j.lk, c.lp, c.lp xx hp dp *
AIR TO AIR
j.mp xx qcb k
j.mp, qcf k *
qcb k (air), CA
COUNTER HIT
s.lp CH, s.mp, s./c.mp xx qcb k (standing only)
c.lp CH, s.mp, s.lk xx qcb lk/mk (standing only)
c.mp CH, c.mp xx qcb k (standing only)
c.mp CH, s.mp xx qcf mk *
c.mk CH, s.lk xx hp dp *
s.mk CH, s.lk xx qcb lk/mk (standing only)
s.mk CH, CA
CRUSH COUNTER
s.hk CC (walk) s.mp, c.hp xx hp dp *
s.hk CC s.hk, s.lk xx hp dp * (far)
s.hk CC (walk) c.mk xx qcb hk (very far)
s.hp-hk CC
s.hp CC, CA
SPECIAL MOVES
you can juggle a CA after the last hits of any tatsumaki
qcb k, CA
EX COMBOS
s.mp, s.mp, c.mk xx qcf PP (only crouching)
s.mp, c.hp xx qcf KK, hp dp
s.mp, c.mp xx qcf KK, hp dp
b.hk, s.lk xx qcb KK
j.mp, b.hk, EX dp
CORNER
s.mp, c.hp xx qcb KK, dp PP
s.hk, s.lk xx qcf PP, dp PP
UNIVERSAL V-TRIGGER COMBOS
V-Trigger Activation
s.mp-mp xx VT, s.hk, s.lk xx qcb lk/mk (standing only)
s.mp, s.mp-hp-hk xx VT, qcb k (standing only)
s.mp, c.mk xx qcf PP xx VT, dash, dp PP
s.mp-hp-hk xx VT, hp dp (standing only)
s.mp, c.hp xx VT, s.hk, s.lk xx hp dp *
b.hk xx VT, f.hp, c.hp xx hp dp *
f.hp, c.hp xx VT, s.hk, s.lk xx hp dp *
s.hp-hk CC xx VT, hp dp *
s.hp CC xx VT, qcb lk/mk
s.hk CC xx VT, f.hp, c.hp xx hp dp *
V-TRIGGER I
V-Trigger Cancels
s.mp, c.mk xx qcf PP xx VT, dash, hp dp *
s.mp-hp xx VT, s.hk, s.lk xx hp dp (standing only)
s.mp-hp xx VT, s.hp xx hp dp
b.hk xx VT, f.hp, c.hp xx qcb lk, dp PP
f.hp, c.hp xx VT, s.hk, s.lk xx qcb lk, dp PP
V-Trigger Active
s.mp, c.hp xx qcb lk, dp PP
j.mp, hp dp *
j.mp, b.hk xx hp dp *
j.mp (first hit), j.mp, hp dp *
Corner
s.mp, s.mp-hp-hk xx VT, lp dp, dp PP (standing only)
s.mp, s.mp-hp xx VT, s.hk, s.lk xx qcb lk, dp PP (standing only)
(VT active) s.mp, c.hp xx qcf p, hp dp *
(VT active) s.mp, c.mk xx qcb KK, hp dp *
Guard break
qcf P (charged), f.hp, c.hp xx hp dp *
qcf P (charged), dash, s.hp xx hp dp *
qcf P (charged), qcb hk
qcf P (charged), CA
V-TRIGGER II
V-trigger active
HP+HK, dp PP
HP+HK, hp dp *
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