OpenGL 3D Terrain/Open World Engine | v2.0 Java Lwjgl

Описание к видео OpenGL 3D Terrain/Open World Engine | v2.0 Java Lwjgl

This is the OpenGL Terrain Renderer 2.0!
I did a lot of performance optimizations compared to v1.1. It now runs smoother with more terrain assets. There are still a lot of options to improve the performance.

Used system for rendering:
Intel Skylake i5-6500, Geforce GTX 1060 6GB, 16 GB DDR4

Rendering Techniques:
Terrain Quadtree algorithm
256x256 FFT Water
Hardware Tessellation
Terrain height displacement precomputed by 7 FFT's with Compute Shaders
Motion Blur, Depth of Field Blur and Bloom Effect with Compute Shaders
Instanced Rendering
Parallel Split Shadow Mapping

Source Code: https://github.com/oreon3D/Oreon.Engi...

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