GBO2 RX-0 Phenex: The Phoenix rises again!

Описание к видео GBO2 RX-0 Phenex: The Phoenix rises again!

This video contains two recent matches I had with the Phenex on Gundam Battle Operation 2. It is a 700 cost general with theoretically insane shooting damage in NT-D, good melee ability in NT-D, good durability in Awaken mode, access to a stun blocking barrier in NT-D, an MA breaking ram attack, a long range downswing with the tonfa, team healing ability and high mobility. Its major weakness is that its full potential is locked behind NT-D mode, but this mode drains HP quite fast and you might not even get a good opportunity to use it depending on how the match goes, it also loses a lot of its ranged damage potential once it activates Awaken mode. These two matches should show the strengths and weaknesses of the Phenex, you can do very well if you get a good chance to activate NT-D early on, but in some matches you might not be able to realistically use it at all depending on how much HP you have at that given moment. I hope that you enjoy watching!

The primary weapon of the Phenex is a beam magnum with 3600 power, 5 ammo, 350m range, 5 seconds cooldown, 14 seconds reload, 0.8 seconds focus and 10% stagger value. This needs to focus before firing but has a slight splash radius and extremely high power.
Its primary melee weapon is a single saber in normal mode or two sabers in NT-D mode. This has 2800 (2900) power, 2.5 seconds cooldown, 0.77 (0.5) seconds swap time, standard melee modifiers in normal mode with 150% downswing modifier and 70% combo modifier in NT-D. These have the standard Federation swings in normal mode but have a unique moveset in NT-D.
Its first sub weapon is a head vulcan with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap, 200m range, 1500 DPS and 6% stagger value. These have insanely high power and stun potential for vulcans. They pair very well with your lock on Armed Armor attack for more damage and stun accumulation.
Its second sub weapon is a back beam cannon with 1200x2 (1500x2) power, 50% (80%) heat, 1 (3) seconds cooldown cooldown, 450m range, 18 seconds overheat and 35%x2 stagger value. These don't instant stagger in normal mode but have low heat and short cooldown for continuous fire. In NT-D mode they change to regular instant stun cannons with high power.
Its third sub weapon is a lock on Armed Armor DE attack with 1000x2x3 (1000x2x4) power, 1 ammo, 300m (350m) range, 13 (10) seconds reload and 35%x2x3 (35%x2x4) stagger value. These lock on like funnels and send out high ballistic power shields with good stagger value to attack the enemy. Be aware that they need a clean line of sight in order to attack targets though.
In NT-D mode it gains access to a barrier version of the Armed Armor DE with 100% heat and 20 seconds overheat. This weapon deploys a 2250 HP shield around you that blocks all stuns, including melee, until it is destroyed or 10 seconds have passed. This allows you to easily gain the advantage in close range fights to stun them from behind your barrier.
In NT-D mode it also gains access to a tonfa melee weapon with 3500 power, 2 seconds cooldown, 0.33 seconds swap and 150% downswing modifier. This has very high power and is also easy to hit with a long range thrusting downswing.

The Phenex has 23000 HP, 30 ballistic resist, 32 beam resist and 16 melee resist. It has high ranged defences but its melee resist is rather low. This isn't that much of an issue since it has enough custom parts slots to improve it. You have Maneuver Armor in both modes but activating NT-D upgrades your Leg Buffer and Psycommu Weapon Buffer by one level, where they are LV2 and LV4 in normal mode respectively.
You also have 130 (135) walk speed, 220 (230) boost speed, 75 thrust and 69 (84) turning speed. Your mobility is a little below average in normal mode but NT-D mode makes you incredibly nimble. You have LV3 Forced Injector, LV2 Flight Control and LV2 Emergency Evasion in normal mode but NT-D increases these by one level each.
Its stand out skill is the NT-D Ability Boost which adds +25 ranged modifier, takes away -25 melee modifier and upgrades the suits stats, skills and weapons. This drains 75 HP per second while active. You can activate Awaken after 30 seconds in NT-D to restore 3000 of your own and allies HP. It also reduces damage taken by 15%, reduces shooting modifier by -55 and melee modifier by -5. The HP drain is too great to stay in NT-D all game, but Awaken seriously kills your ranged output, so it might not always be best to activate Awaken.

In conclusion, I think that the Phenex can be strong in the right situations, but it suffers from some weaknesses that hold it back. The funnel plates are strong on wide open maps but they are a lot less useful on other ones with plenty of cover, it might be good if they buffed those plates to more easily go around obstacles. Thanks for watching, and I hope that you enjoyed it!!

Music used:

G-Saviour (PS2), Always Ready to Fight

Dynasty Warriors Gundam 2, A Good Thing is Possible

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