Gain Control in Factory Car Race | Donkey Kong 64 Glitch

Описание к видео Gain Control in Factory Car Race | Donkey Kong 64 Glitch

Back in 2017, T-Rex posted a video of being able to walk around in Factory Car Race (    • Donkey Kong 64:Frantic Factory Racing...   ) with a short description of what happened from their memory. CandyBoots (   / candy_boots   ) recently posted this glitch in the DK64 discord.
After a little detective work, taking into account a clip posted in the DK64 discord a few weeks prior of CandyBoots failing castle car race after crossing the line with 13 coins (   / bluefancydragonfruitpanicbasket   ), I was able to deduce the cause of the glitch and find a way to reproduce it.

In short, you need to collect a 10th coin during the transition from inside the car to outside the car (where the car talks to you about winning/losing the race) whilst also winning the race. If you win the race and have 9 coins, the game will try to fade to cutscene 3 (The cutscene where the enemy car tells you that you) during this transition. By collecting the 10th coin, it changes the sequence used to the victory sequence. Since cutscene 3 needs the try again for the transition, but the try again never comes up, we skip the transition and therefore can move around.
The racetrack doesn't have any wall collisions, so you can walk anywhere with this. You can still collect coins and do all the moves, but outside of that, there's nothing really to do.

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