Hang on, I'm confused. Which gear was the Brickster not even in yet?
Once again, it's time to check out the third and final game in the Lego Island series. Years ago, I did a walkthrough of the PC version of this game, but in retrospect I'm not very satisfied with how it turned out; my play was very sloppy and I didn't really put forth any rhyme or reason as to what tasks I did and which I didn't. I aimed to take care of that by going all the way this time and doing 100% completion straight up. Originally, I hesitated because this game can be really tedious to finish all the way -- it always comes down to the last five red bricks you missed. Thankfully, with the magic of video editing, I could easily skip extended periods of aimless wandering. Also, if I'm not mistaken, this is the very first 100% walkthrough of this game on YouTube and the first of any kind for the PS2 version as well!
This game combines the free roaming style of Lego Island 1 and the story driven aspect of 2, and it comes together for a surprisingly good experience. To this day I still stand by my opinion that this is a very underrated entry. If you are familiar with the PC version already, this one is pretty similar. In some ways, however, it's also significantly better. First off, unlike the PC version, this one will obviously run with zero fuss as long as you have a PS2; the PC version, even with era-appropriate hardware, is notoriously difficult to run. Second, the corrupted save issue isn't here at all, which is an absolutely huge plus. Finally, this version has absolutely no fog at all -- the draw distance is completely uncapped. So when you're on top of the mountain, you get a full view of the entire island, instead of a boring view of the sky like on PC. The only trade-offs compared to the PC version are incredibly minor -- the water isn't as nice looking and there aren't as many graphical touchups in the scenery (for instance, there are no weeds popping out of the grass). Compared to the improvements though? Yeah, I'd say it's weighted pretty heavily in this version's favor.
Now, as for what 100% entails -- this includes getting all red bricks, all gold bricks, placing all brickimals, completing all three ranks of every minigame, finding the two secret LAFTAs, getting all trading cards (and performing sidequests to do such), getting all three vehicle licenses, and completing all levels of Photo Fit. Trouble in Store is not required in any capacity to achieve 100%, but I showed a level of it to give an idea of what it's like. It quickly gets complicated and insane so I didn't show any more beyond that. I also managed to get everything while leaving out one sidequest which I promptly took care of as soon as I figured that out.
Getting 100% on this game actually isn't too bad for the most part, except in one major area -- the red bricks. It takes ages to do and when it comes down to the one or two left where they could be absolutely anywhere on such a massive, sprawling map? Yeah, it's a recipe for a headache. Thankfully, there weren't really any periods of aimless wandering for any of the walkthrough and it all fell into place. For whatever reason, the final gold brick doesn't appear until you get the other 20 first. The helicopter is the best way to search for them due to its mobility.
I have little to say about the main story minigames, all of those went as planned. Ripcord Rescue is annoying because of how long it takes, and if you miss any rescues or fail the landing you have to do it all again. I cut out all failed attempts at minigames. I left in load screens as well, which I'm not completely sure was the best idea but oh well.
Hope you enjoy the walkthrough!
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