Mutation Description: Unavailable
Mutators:
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Just Die! - Enemy units are automatically revived upon death.
Life Leech - Enemy units steal life or shields whenever they do damage.
Special Notes: P1, Full Clear, No Hero Deaths
Commander: Dehaka
Prestige: Devouring One (P1)
Advantages:
-Devour applies its benefits to all nearby friendly units.
Disadvantages:
-Dehaka has 0 base armor, loses the Scorching Breath ability, and has his max level reduced by 4.
Masteries: 20 Devour Healing Increase, 10 Devour Buff Duration, 30 Greater Primal Wurm Cooldown, 30 Gene Mutation Chance
Enemy Composition: Classic Infantry
Q: Why is it called a Full Clear when you left a [Creep Tumor, Overseer, Overlord, Observer, Stasis Ward, etc] alive?
A: The community rules for a Full Clear say that all pre-placed units and structures and whatever they create from said pre-placed units or structures are destroyed and wiped out. This does not include units spawned from scripted attack waves, map events such as the infested on Dead of Night, indestructible structures like the conduits on Void Launch, or special units or structures generated by mutators such as Purifier Beam or Laser Drill. Creep Tumors, Overseers, Overlords, Observers, and Stasis Wards are exempt.
In addition, all main objectives and bonus objectives must be completed with no misses to the main objectives are permitted such as no shuttles missed on Void Launch, no bots destroyed on Mist Opportunities, or no damage the Temple on Temple of the Past.
Kimmo's Notes: This mutation and the conducive enemy composition showcases the best of what the Tyrannozor has to offer in spite of its steep resource cost. While it is true that other, more cheaper units can fulfill aspects of what the Tyrannozor can do, the Tyrannozor has its best brought out with the Devouring One prestige. A property it also possesses that other units do not is a high health pool and a passive armor buff to other units, including other Tyrannozors along with a high regeneration rate outside of battle to supplement its sheer endurance to take hits.
Not to mention, it is the only unit able to have the Spiked Hide gene mutation which is a damage reflector akin to Dakrun or Dehaka's buff when he devours a massive unit. With Devouring One, a Tyrannozor can have two damage reflectors that can stack doubly. If all armor upgrades are completed, along with the Tyrant's Protection, and a massive buff is applied, a Tyrannozor can have upwards of 10 armor on top of the other gene mutations it can possess.
The Tyrannozor is given the royal treatment by Dehaka's Devouring One prestige. Unless there are sources of high burst damage like the Yamato Cannon, the Tyrannozor will absolutely demolish the competition.
The Tyrants will need a lot of time for preparation, however. So Dehaka will be relying on Pack Leaders alone for a while as the tech, upgrades, and research get set up while also producing the Ultralisks themselves for primal combat to produce the Tyrannozors. But once even two hit the field, their clash with Never Say Die really is as though an unstoppable force meets an immovable object. But something has to give in this case.
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