How to generate voxel meshes in Godot

Описание к видео How to generate voxel meshes in Godot

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I wanted to have a go at adding some depth levels like in Dwarf Fortress, but rather than go with stacked 2d layers, I'm going full 3D. This may end up being a blind alley, but let's give it a go.

00:00 Intro
02:21 Creating a mesh in Godot
05:30 Vertices for the top face
06:40 Triangle indices
07:50 Top Face Done
10:40 Making a function to map texture atlas to faces
12:30 Creating the other 5 faces
17:15 From one cube, to a 16x16x16 chunk
21:49 Chunk works, let's make it more efficient
26:16 Adding some randomness for testing
29:07 Testing BIG chunks

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