GBO2 Gundam MK-V: These buffs are insane!

Описание к видео GBO2 Gundam MK-V: These buffs are insane!

This video is a rated match I had with the recently buffed LV1 Gundam MKV on Gundam Battle Operation 2. It is a 650 cost raid with ridiculous mobility, high damage in both melee and shooting along with great stagger build up. Its major weakness is its combination of being big and sort of squishy, though the recent buffs have fixed that issue a little. I think that MKV already had a kit that could cook, so adding the shield booster just gave it that little extra boost it needed to finally be good. It can easily dash from place to place and engage in melee, or keep shooting as the situation demands. It feels very powerful now, so I hope that you enjoy watching!

The primary weapon of the MKV is a beam rifle with 2600 power, 4 ammo, 5.5 seconds cooldown, 15 seconds reload, 0.77 seconds swap, 400m range and 10% stagger value. This is pretty standard as far as beam rifles go but it has solid power and decent cooldown. You can combo this into your shooting weapons or go into melee.
Its primary melee weapon is a hyper beam saber with 2900 power, 2.5 seconds cooldown, 0.5 seconds swap time and 70% combo modifier. This has solid power but not the best at 650 cost, it makes up for this with its absolutely massive reach and fast swap time. It has the same moveset as Zeta Gundam so it is easy to use it to initiate melee or confirm from a downswing. Its length is so great that you can often neutral swing them from outside of tackle distance.
Its first sub weapon are INCOMs with 1100x2x2 power, 50%x2 heat, 2 seconds cooldown, 13 seconds overheat, 0.77 seconds swap, 300m range and 35%x2x2 stagger value. These are really powerful as far as INCOMs go considering their long range, high damage and good stagger value. These can often stagger on their own but you can use them in combination with your beam cannons for really easy staggers and high damage.
Its second sub weapon is a back beam cannon with 1700x2 power, 75% heat, 1.8 seconds cooldown, 17 seconds overheat, 0.77 seconds swap, 400m range and 35%x2 stagger value. These have high heat and insane damage but do not instant stagger. They have high stagger accumulation though and can be used with your INCOMs for easy staggers. You can also use them in-between downswings to get even more damage from combos.
It also has a 15000 HP shield booster. This lets you use the newly added Shield Booster skill to decrease thrust consumption and increase boosting speed. The shield itself is slim and has a lot of HP, so it is unlikely to break.

The MKV has 18000 HP, 22 ballistic and beam resist along with 34 melee resist. This isn't a lot of HP for 650 cost but the recent buff improved the leg buffer skill to 15% reduction and added more long range slots, so the durability isn't that bad with the right build. You have the very rare LV3 Maneuver Armor at 650 cost which gives you 143% stun resistance while boosting and decreases damage taken while boosting by 15%, along with also having LV1 Emergency Evasion.
It also has 135 hover speed, 230 boost speed, 65 thrust and 75 turning speed. The base amount of thrust is low and the boosting speed is high but not the best at cost. This changes dramatically though when you consider the Shield Booster skill. This increases HSM by 10 to 240, adds LV2 Flight Control and also decreases thrust consumption while your shield is unbroken. This is a ridiculously powerful skill since it increases the good mobility of MKV to insane levels, the amount of thrust reduction is unknown yet but it definitely feels substantial. You also have LV2 Forced Injectors as is standard.
It also has another very strong skill with LV2 Power Accelerator. This skill makes it so that you can boost out of the clash animation almost as soon as it happens, no matter what type of clash it is. This allows you to get the upper hand very easily on enemies you clash with and also to escape when you accidentally clash with an ally.

Overall I feel like the recent buffs to the Gundam MKV were very good. The shield booster changes how you play so much, it is much easier to be aggressive with melee when you use so little thrust. Being the fastest thing at cost also helps a lot when out-maneuvering enemies. Its balanced loadout for both ranged and close up makes it suitable for most maps as well, so it is not just limited to melee heavy maps like Arctic Base or City Ruins. 650 raids are very powerful so I am not sure if it is quite as strong as something like Char's Dijeh or Delta Plus, certainly not as strong as Baund Doc. But despite that it feels like you can do a lot with it now. Thank you for watching!

Music used:
Kingdom Hearts 2, A Fight to the Death
Dynasty Warriors Gundam 2, A Good Thing Is Possible

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