Persistent vs Non-Persistent Connections | Creating a Multiplayer Game Server - Episode 2

Описание к видео Persistent vs Non-Persistent Connections | Creating a Multiplayer Game Server - Episode 2

In this video, I cover the difference between Persistent and Non-Persistent Client-Server communication models. This is one of the key concepts for understanding how to make a Multiplayer game server

This is Episode 2 in a series of videos covering how to make a Multiplayer game server using Unity3D and RedHat OpenShift.

Special Thanks to Kyle Smith for creating the Title Cards for this series!

Checkout the Blog version here: http://ibm.biz/creating-multiplayer-g...

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Timestamps
00:00 Intro
00:10 What we will be covering
00:21 What is our Client & Server
00:38 Two approaches for Client-Server Communication
01:14 What is the Non-Persistent Communication Model
02:06 Real-world example of Non-Persistent Communication Model
02:58 Why Non-Persistence doesn’t work for Multiplayer games
03:38 What is the Persistent Communication Model
04:08 Real-world example of Persistent Communication Model
04:37 Websocket Communication Protocol
04:55 Wrap-up
05:08 What’s Coming Next

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