Luke SF6 Closed Beta Optimal Combo and Antiair Showcase

Описание к видео Luke SF6 Closed Beta Optimal Combo and Antiair Showcase

Turn on subtitles for slightly more thorough explanations!

Hi, just going through everything I've discovered and borrowed from others for Luke in SF6. Haven't seen anyone yet show MP knuckle goes into LP knuckle, it is a little tricky, doesn't work when they're near the corner. Also forgot to record that back HK goes into lvl 3 as an antiair.

Omitted many of the trivial combos like cr.lp xx LP knuckle and various others.

Optimal combo (using least amount of drive) is cr.HP xx qcb MP (perfect), qcb LP (perfect), qcb HP midscreen. You can use cr.mk qcb PP PP (3 bars) for similar damage. In the corner, do cr.hp xx LP knuckle (perfect), LP knuckle (regular), MP uppercut. (EDITORS NOTE - cr.mk is 100% hitconfirmable to qcb PP, but very hard.)

Ignore the haters, Luke from what I played was a BEAST in SF6 at least in beta. I also don't think he's as easy as people are saying either, you need execution to do the optimal stuff and unlike 5 you need to do them WAY more if you want optimal damage.

Editing notes - 0:33 not the optimal combo. Instead do the overhead, then cr.mp forward forward (drive rush) cr.mp, cr.hp QCB MP (perfect), qcb LP (perfect) qcb HP and adjust accordingly based on position and meter.
2:04 realized I screwed up the link, cut me some slack I was trying to get as much footage before I got matched up lol.
2:44 I think MP uppercut is possible after this combo, does more damage.

EDIT: My later videos have even better damage/setup stuff, check them out!

Комментарии

Информация по комментариям в разработке