True Masakado 1 Turn Kill Proof of Concept (No Incense)

Описание к видео True Masakado 1 Turn Kill Proof of Concept (No Incense)

The main issue stopping True Masa 1 Turn from being feasible is that he provides no means for you to kill your own demons. We can solve this by killing them ourselves.

Virus Carrier demons like Black Ooze don't consume a press turn if their action inflicts an ailment. This includes inflicting an ailment on an ally with Muscle Drink. This is used to confuse an ally, granting them a 35% chance to friendly fire every time they move.

There's also a 15% chance they do nothing, which is an instant reset. The first one (angel) needs to target a specific ally and kill them with a crit (23.33%), then can either target that same slot again or target Nahobino/Arahabaki to kill themselves (70%) for their second attack. If they target the 3rd instead and crit, you can use them for the 3rd instead of Onyankopon, and put Michael in the last slot for a slight meter boost (saving 2 ailments in the next step).

However, odds are you won't have enough meter after killing 3 demons and using Evergreen Dance to refill the bar. To remedy this, your Virus Carrier will need to inflict ailments to Masakado with physical attacks, getting 1% meter each time for hitting a weakness. Of the 5 Virus Carrier demons, only Black Ooze and Fafnir have positive Phys potential, and Black Ooze has the higher maximum luck of the two. The optimal sequence to use ailment skills looks like this:
- Frenzied Chomp
- Dream Needle (only if meter was less than 98% before using ailments)
- Frenzied Chomp (only if meter was less than 97% before using ailments)
- Mist Rush (only if meter was less than 96% before using ailments)
- Toxic Sting if no prior Frenzied Chomps poisoned, and otherwise a 3rd Frenzied Chomp.
Any number of ailments greater than 5 is extremely unlikely to work.

The odds of being able to get your meter back after burning the 5th press turn is around 1 in 183. However it turns out it's actually very difficult to get 3 Rampages with 4 hits each to kill.

The optimal Masakado here, contrary to what's shown in the video, has 136 Strength and 108 Luck. This gives a roughly 81% damage range assuming all 12 hits of Rampage crit, and a 65% chance per Rampage to crit. All 12 hits need to crit. You also need to get all 3 Rampages to hit 4 times which is a 2 in 3 each time, and while rare Masakado does still have about a 1 in 840 chance to miss one of his 3 Rampages.

Overall the odds of this strategy actually succeeding is around 1 in 134,248.

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