[RMC T-Rex] - FISSILE // 2021 T-Rex Design Concept Showcase // Nose-Mounted POV (NL2 Pro - 2K60)

Описание к видео [RMC T-Rex] - FISSILE // 2021 T-Rex Design Concept Showcase // Nose-Mounted POV (NL2 Pro - 2K60)

FISSILE | RMC T-Rex Concept and Features Showcase

Featured on this Model:
Single Rail - 2x2 Seating - Fast Lift - Mild LSM Launch - Unique Inversions - 90 Degree Drop - Strong Sustained Airtime - Strong Sustained Normal G Elements - Attractive and Wear Resistant Finish Options

-------------------------------------------------------------------------------------------------------

Design Prompt:

After reports expressing that the teased RMC T-REX model line would have too high of manufacturing costs, the "Giga or taller" speculations are now positively inaccurate.

RMC may be reevaluating the design and engineering of the track, train and structural aspects of the T-REX model to mitigate costs and bring down the price of a total package.

Rather than waste design and engineering hours spent, RMC is reorienting the scope of the ride experience and downscaling the ultimate size, speed and height parameters until core engineering improvements are made to the rail design or manufacturing process.

-------------------------------------------------------------------------------------------------------
Design Statement, Goals, Details, and Explanations:
The point of this project was to scrap the existing common conceptions of the initial T-Rex Giga or Taller rumors, and attempt to reevaluate the possibilities of the future-bound TREX model line, and redefine the model in the scope of a more tangible and realistic setup (packaged as a concept-features showcase).

FISSILE is purposely placed on multiple Z-Planes, done to demonstrate how RMC could utilize tougher terrain and utilize the space in a more interesting and controlled way.
A minor station launch kickstarts the ride experience; a hopefully more commonplace integration, and made possible with a theorized efficient and precise low-mid work-output LSM motion system. This system would be responsible for much of the model line's level-motion demands.

An accelerated and advanced chain lift system creates less of a gap in the action. The lift system can adjust, pause, or accelerate depending on the block situations ahead in real-time. It can operate anywhere from 0 and up to 28mp -- top speed dependent on the applied load and chosen drive motor output. This is done utilizing a reworked and redesigned system, featuring fewer but longer chain linkages made from an in-house carbon fiber-alloy blend. The containment of much of its length is encased in the single rail where its tensioned and load balanced at multiple key areas.
The expected result is a total system mass that is fractions of the standard but modern chain drives of today; a measurable decrease in maintenance time and costs; an increase in workload operating limit; and ultimately, a far quicker and dependable lift solution. One that can be asked to work harder and faster with the same loaded train gross weight numbers that are experienced on RMC's I-BOX models.

The overall goal is to create a non-stop action experience for the riders; one that solves a problem which RMC currently faces in regards to: placement, system reliability and throughput, and unique land management. Rather than the skyline-curtain that is the wooden network of supports found on IBOX models, the T-Rex model-line, ultimately, could be positioned in the middle of a park and be a part of the skyline, rather than all of it.
The T-Rex, in the best setting, will look impressive and pleasing to watch or see in motion, or while standing still--and in the worst setting, be inoffensive and not the root of any visual mess.

-------------------------------------------------------------------------------------------------------
Credits:
The utilized single rail track generated is thanks to this public/free-to-use T-REX Kit: credited and located here:
https://www.coastercrazy.com/forums/c...

The metallic and copper plating effects are the result of my own texture and light-reactive experimentation.

Комментарии

Информация по комментариям в разработке