Achieving PCVR Quality on a Mobile Headset with OwlChemy Labs - XR Pro Lecture 3

Описание к видео Achieving PCVR Quality on a Mobile Headset with OwlChemy Labs - XR Pro Lecture 3

🧙‍♀️Consistent and reliable performance is hard to achieve with a significant shift to low-powered standalone hardware. Learn from Owlchemy Labs VR!🧙‍♀️

🥽Consistent performance is vitally essential in VR, and with a significant shift to low-powered standalone hardware, increasingly challenging to achieve. Learn from Ben (expert engineer at Owlchemy Labs) how to maintain rock-solid frame rates without sacrificing your vision.🥽

With the significant shift of players from desktop to standalone VR, it is more important than ever to know how to squeeze performance from lower-powered devices. Having ported multiple desktop-first VR games to both PSVR and Quest 1 and 2, Ben has a wide range of knowledge to share, such as:
💡 Low-level shader optimization and approximation tips & tricks
💡 Asset optimization from textures to meshes, which tools to use?
💡 How to find hidden pockets of performance in your game.
💡 Minimize workloads with custom culling solutions
💡 Lessons Learned from Job Simulator, Vacation Simulator, and Cosmonious High

💡Your Takeaways:
►Many real-world tips and insights on improving performance, from shaders to assets to gameplay code, without sacrificing fidelity
►Using methodical benchmarking practices to discover performance gains specific to your game
►A deeper understanding of the Quest 2 hardware from someone who has shipped multiple 90fps flagship titles

🥽XR Pro Open Lecture Series
Subscribe to get invited to the following lectures featuring speakers from Tilt Five, Cubism, Owlchemy Labs, MelonLoader, Schell Games, Vertigo Games, and many more.

XR Pro Lecture 1: Do’s and Don’ts: Eye Tracking for VR (UX)    • Do’s and Don’ts: Eye Tracking for VR ...  
XR Pro Lecture 2: Creating XR Experiences with Passthrough    • Developing XR Experiences with Passth...  
XR Pro Lecture 3: Achieving PCVR quality on a Mobile Headset
XR Pro Lecture 4: Unity and ChatGPT - for XR Developers and Artists https://www.eventbrite.com/e/unity-an...

📣 Speakers:
Benjamin Hopkins:
Ben has spent 25 years as a programmer, focusing on graphics and optimization. Ben has worked across PC, Console, Mobile, and VR over the past six years, helping ship all of Owlchemy Labs’ VR titles and many R&D projects that have helped push VR technology forward.

Connect with Benjamin:   / ben-hopkins-46b26450  , https://kode80.com,   / kode80  

👉 About XR Bootcamp:
XR Bootcamp is a global online academy, offering beginner to advanced-level VR/AR Master Classes and Bootcamps.
www.xrbootcamp.com
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👋Join the XR Creators Discord   / discord  
If you have questions, feel free to join the server and connect with the community. Or, if you feel like you're able to mentor young talents, show your skills and answer questions! We welcome everyone, beginner and advanced-level VR developers!!

⌚ Timestamps
0:00 XR Bootcamp Introduction
24:10 Achieving PCVR quality
1:32:35 Panelist Fireside Chat and Q&A

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