Terraforge [Full Layout] By Overture

Описание к видео Terraforge [Full Layout] By Overture

After only 2 months! Our final 2.1 Main Collab (glc+) by Overture, Expect 'Crystal Access' around Early October !


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Chapters w/ Skralen Feedback:

0:00 - 0:23 rZary
Great atmosphere for the beginning and cool visuals! Fun to play
9/10

0:23 - 0:35 Hidrox
Rep couldve been better, fine to play and nice structuring.
7/10

0:35 - 0:45 Lyrian
Interesting gimmick but execution was subpar, Not great to play because of unreadable inputs and high CPS
6/10

0:45 - 0:58 dutchiee
Fun part, the holds are pretty amateurish and could be more interesting.
7.5/10

0:58 - 1:10 Misterbeff
Fascinating duals but kinda awkward to play especially moments with the wave.
7.5/10

1:10 - 1:21 GDPARKS
generic and out-of-place movements and too easy to play.
6/10

1:21 - 1:32 Gyrodog
Cool movement choices and sync, learny but becomes fun.
7.5/10

1:32 - 1:43 Rinzler
Awesome movements and great to play, visual choices are strange though.
8/10

1:43 - 1:54 Astr4lGD
Great rep choices but weird to play, high CPS and odd timings.
7.5/10

1:54 - 2:06 jani
Sick movements as always, gameplay is pretty easy and fun.
8/10

2:06 - 2:17 Osio
Strange sync choices and not very playable, some cool transitions/movements though.
6.5/10

2:17 - 2:28 Dola
Amazing dual, does have some odd click patterns and the halfway ship is a little odd.
9/10

2:28 - 2:39 SimplyNiro
Slightly dissapointed. i like the visual aspects but the gameplay is pretty lackluster in comparison to Dola's and the fast part is awkward to play.
7.5/10

2:39 - 3:00 BrentBeni
Inept slope usage, movement choices and speed handling. it is learny and some movements are too condensed, inconsistant. Sync is good though
5/10

3:00 - 3:11 WoodenCookie
I dislike the structuring but overall gameplay is fine. i like the slope section with the ship.
6.5/10

3:11 - 3:22 pachi
I love the movements and click sync. and the invisible speed portals work extremely well. Alot of blind inputs though.
8.5/10

3:22 - 3:32 vQinte
Cool ideas and execution, and decent to play. speed handling is not too great though.
7.5/10

3:32 - 3:42 sknsmr
despite being rushed, this is nice to play and has some cool movements. some gamemode changes are a little strange.
7/10

3:42 - 3:52 zwing
This part wishes it was a speedcore part. really inconsistant transitions between gamemodes and clumsy attempts at high intensity. Very strange click patterns especially in the first half.
4.5/10

3:52 - 4:02 Yordan16
I love the static cam, works surprisingly well with this offset. however there is a blind transition into the second half.
8.5/10

4:02 - 4:11 ZeMi
Original part with the duals was actually a joke, the part was broken or impossible. the second half really saves this part, i love the ball/wave dual movement.
5/10

4:11 - 4:31 See4
Very barebones part, doesn't try much but its fitting. some orbs are inconsistent though.
7/10

4:31 - 4:50 Cob4lt
Its okay to play, but the speed changes are gross and the free cam is very clunky.
6.5/10

4:50 - 5:09 tebn
The first half is bad, clunky movements and speedchanges, the ship sections are weird to play. However second half is nice, i like the UFO and the wave gimmick.
5.5/10

5:09 - 5:27 NTQA
Love the structuring, and the gameplay is fun but includes some weird movements and unneeded rapid gamemode changes.
7.5/10

5:27 - 5:35 Paaanos
Great buildup, i love the large movements, i wish the player felt more 'free' though.
8/10

5:35 - 5:53 Ton & JiHan
Not intense enough, the first half is alright, the moving structures are nice. but the second half spider is super uninspired and not great to play.
6/10

5:53 - 6:02 Metrollen
Extraordinary movements and representation. however it is extremely learny and annoying to play sometimes. Also didnt follow colour scheme.
8.5/10

6:02 - 6:10 notqoid
Surprisingly well-made and fun. click patterns are pretty uninteresting and the transition into last ship is blind.
7.5/10

6:10 - 6:19 Noteflight
Impressive and fitting structuring and very fun click sync. The ending is pretty uninspired but it works.
8.5/10

6:19 - 6:27 Zalex
Lacking intensity and awkward movements/gamemode changes.
5/10

6:27 - 6:43 Ai
Cool structuring, movements couldve had bigger intensity rather than relying on shakes. Gameplay is okay to play.
6.5/10

6:43 - 6:50 AzuRe
Amazing intensity for the speedcore but the CPS required is inhumane. some inputs even being timings at 0.4x speedhack.
6.75/10

6:50 - 6:57 Notttttt
Red pads is quite the generic movement choice and i wish more gamemodes were experimented with. However its very fun
8/10

6:57 - 7:05 NauticusGD
AzuRe but worse.
4/10

7:05 - 7:12 Skralen

7:12 End


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Song: ‪@XeudoCode_is_pseudocode‬TERRAFORGE ( https://www.newgrounds.com/audio/list... )

Recorded by ME

Extra playtesting by ‪@Gyrodog‬

Thumbnail by ‪@lGenoxide‬

Additional Editing by ‪@Metrollen‬

ID: 94802444

Hosted by me, Merged by Me

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