Modern Ceramics Houdini Tutorial

Описание к видео Modern Ceramics Houdini Tutorial

Gumroad: https://rart.gumroad.com

#3dmodeling #houdinitutorial #houdinifx

➤➤ My Houdini Tutorials:

🟢Houdini Tutorial Procedural Pillar Generation
Download: https://gumroad.com/l/ProceduralPillar

🟢Houdini Tutorial Megastructure Generator [ Procedural Modeling ]
Download: https://gumroad.com/l/MegastructureGe...

🟢Houdini Tutorial Procedural Modeling [escalator]
Download: https://gumroad.com/l/ProceduralModeling

🟢Houdini Tutorial Procedural Bush Plant in Unreal Engine 5
Download: https://gumroad.com/l/dCEnaM


🟢Houdini Tutorial Procedural Japanese Castle in Unreal Engine 5
Download: https://rart.gumroad.com/l/Procedural...

🟢Houdini Tutorial Procedural Level Design in Unreal Engine 5
Download: https://gumroad.com/l/LVLDesign1

Chapters:
0:00 Introduction.
0:30 We add the grid node and change its size.
1:01 Create an inset in Houdini with the Poly Extrude node.
1:10 Creating a Front group.
1:32 We only do poly extrude on grouped geometry.
2:06 Point the normals in the center of the circle with the Poly Frame node.
2:26 Add the Copy to points node.
2:48 Connect the points together using the Fuse node.
3:14 Add the Fuse node, this node Merges or snaps points in Houdini.
4:09 Deform the geometry with the Soft transform node.
4:15 Soft transform node moves point, with smooth rolloff to surrounding points in Houdini.
4:39 Match Size, resizes and recenters the input geometry to match a reference bounding box.
4:57 PolyFill node in Houdini fills holes with polygonal patches.
5:28 PolyExtrude node, extrudes polygonal faces.
7:02 Subdivides polygons into smoother, higher-resolution polygons.
7:22 Point VOP node modify geometry attributes in Houdini.
8:00 Group Promote node converts point, primitive, edge and vertex groups.
8:19 Poly extrude with the help of attributes in Houdini.
8:46 Smooth node relaxes polygons, meshes and curves without increasing the number of points.
8:51 Remesh node recreates the shape of the input surface using triangles.
9:17 Delete all attributes and groups from geometry.
9:48 Deform the grouped geometry.
11:39 Detail the geometry with Remesh node.
12:55 Create the inner part of the object.
18:09 Preparing the geometry for UV.
18:55 Create a group using Bounding Object.
19:06 Promote the group to edges.
19:26 UV Flatten node creates flattened pieces in texture space from 3D geometry.
19:54 UV Layout node packs UV islands efficiently into a limited area.
20:06 Export

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