The Silken Court Boss | Nerub-ar Palace Raid Guide ► WOW: The War Within

Описание к видео The Silken Court Boss | Nerub-ar Palace Raid Guide ► WOW: The War Within

This is a video guide for how to beat The Silken Court boss in the Nerub-ar Palace raid in World of Warcraft: The War Within.

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0:00 General Boss Info
0:36 Phase 1
3:23 Phase 2
5:49 Phase 3

Bosses share Health pool
Skinny boss cannot be moved and will jump around the room
Tank them together where possible

Assign players for Binding Webs, you need 1 line for normal and 2 lines for heroic.

Phase 1

Tanks will taunt swap on each Piercing Strike from Big boss
Tank on skinny boss will need to have Poison Bolt dispelled regularly.

Spread out for green circles to avoid stacking damage.

Dodge the big boss Impaling Eruption cone as it will impale you to the spot with a stun until other players destroy the spike.

3 scarab adds will spawn and fixate random players, try to nuke them down on the boss and don't let them hit their fixated target as they deal ramping damage to them. On heroic the scarabs will get a reoccurring damage reduction buff, so attack them accordingly.

Dodge Web Bombs, when the big boss get to 90 energy go the assigned players need to stand in a web bomb and one walk into center to bind them together with web. This deals damage over time. So watch your health.

At 100 energy the big boss will do Reckless Charge through the middle of the room which you need to use the web binding across his path in order to stop the boss from hitting the other side.

On normal you only need one web line to stop him, and on heroic you will need 2 web lines to stop him. If you miss, it will deal a massive amount of raid damage.

If you stop the charge successfully the big boss is stunned for a few seconds and will take 100% more damage during this time.

When the skinny boss gets to 100 energy it will jump to the middle of the room and start casting Shatter Existence, the big boss will leave during this time and you will need to rotate around the skinny boss and avoid getting hit by the cone attacks, you can time these as you dodge them. You will need to damage the boss to destroy the shield around it to end this phase.

Phase 2

Big boss will come back during this phase and will no longer do the Reckless Charge for this phase.

The skinny boss will now use Void Bolt instead of Poison Bolt, and should be dispelled regularly.

The skinny boss will also do a cone attack that you should dodge.

The skinny boss will also cast Web Vortex, pulling in all players to its location and tether everyone to a random player, the boss will also do an AOE explosion around it so run away from the center and break your tether with the other player at this point.

During this phase 3 players will get the Stinging Swarm debuff that can be dispelled and it will transfer to the next closest player or the skinny boss if its the closest thing next to you.

You need to dispel all 3 debuffs with each player being next to the skinny boss, this is required in order to interrupt the Cataclysmic Entropy spell it will cast. The third and final dispel should be during this cast, not before. If this cast is not interrupted it will wipe the raid.

Its best to have everyone else target the big boss and stay away from the skinny boss so that the debuffed players can get close to the skinny boss without other players near them. Healers need to dispel carefully here as each dispel will deal raid wide damage so its best not to dispel all 3 debuffs at once.

Once the big boss gets to 100 energy the skinny boss will disappear and the big boss will go the center of the room and start casting Spike Storm around the room, dodge these while damaging the boss to destroy its shield to end the phase. If you do get hit, you will be impaled and stunned and probably die.

Phase 3

Skinny boss returns

The big boss will continue the reckless charge mechanic from phase 1 as well as placing the 3 Stinging Swarm debuffs on random players that need to be dispelled while next to the skinny boss

The skinny boss will continue doing the Web Vortex pull in mechanic which tethers everyone to a random player, you'll have to keep these tethers because the only way to block the Reckless Charge from the big boss is by using this tether and blocking its path. 1 line is needed for normal and 2 lines are needed for heroic to stop the charge.

Big boss will cast room wide rings to dodge but in an easier pattern to dodge out of.

Big boss will channel Unleashed Swarm which will deal heavy raid wide damage during this phase, so stack for healing.


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