Solo Mutation: #59 Slow and Steady - All Dehaka Prestiges! 400% Real-Time Gauntlet (6/10/2024)

Описание к видео Solo Mutation: #59 Slow and Steady - All Dehaka Prestiges! 400% Real-Time Gauntlet (6/10/2024)

Mutation Description: "Amon's forces are determined to claim Bel'Shir's terrazine for themselves. They will stop at nothing to prevent you from reaching Stetmann's harvesters in time to save them. Move fast as you can to catch up to your enemies and end their assault."

Mutators:

Concussive Attacks - Player units are slowed by all enemy attacks.

Speed Freaks - The enemy moves faster than any unit a player has at their disposal.

Time Warp - Enemy Time Warps are periodically deployed throughout the map.

Special Notes: All Prestiges, 400% Real-Time Gauntlet

Q: What is 400% Real-Time Gauntlet?

A: 400% Real-Time Gauntlet is a solo challenge that I thought of where you use all four of a commander's prestiges for a single mutator combination, full clear the map all four times, and not lose a single time in between. If you want to add even more flavor, you can even face different enemy compositions all four times, too, but it's not mandatory to complete a gauntlet. Race switching for the enemy is permitted.

The real-time aspect comes into play in between different legs of the gauntlet. A leg is considered finished when the mission timer disappears and from there, you have three real-time minutes to load the next attempt, and play the next leg of the gauntlet. Your ability to navigate the Maguro Map menu as quick as you can will be tested. And pausing at any point during the gauntlet is not permitted, too.

After all four legs are finished, you have the option to also show footage of verifying the full clears on them. Though this is not mandatory, this can help towards establishing your run's credibility.

Remember that Full Clears as per community rules have Observers, Stasis Wards, Creep Tumors, Overlords, Overseers excluded from requirements. Everything else that's been pre-placed (Not part of attack waves, etc) at the start of the mission must be cleared. If a unit has been built out of a pre-placed structure, it will count as a unit you must kill in order to have the full clear. If a pre-placed worker unit builds a structure, it will count as a structure you must raze in order to have the full clear. You also cannot miss any objectives. In the case of Mist Opportunities, you cannot allow any bots to be destroyed at any point.

Commander: Dehaka
First Prestige: Devouring One (P1)

Advantages:
-Devour applies its benefits to all nearby friendly units.

Disadvantages:
-Dehaka has 0 base armor, loses the Scorching Breath ability, and has his max level reduced by 4.

Masteries: 20 Devour Healing Increase, 10 Devour Buff Duration, 30 Pack Leaders Active Duration, 30 Gene Mutation Chance

Second Prestige: BroodBrother (P3)

Advantages:
-Dehaka spawns a clone.

Disadvantages:
-If either Dehaka or the clone dies, the other dies as well.

Masteries: 30 Devour Healing Increase, 30 Pack Leaders Active Duration, 30 Gene Mutation Chance

Third Prestige: Standard

Advantages:
-None

Disadvantages:
-None

Masteries: 30 Devour Healing Increase, 30 Pack Leaders Active Duration, 30 Gene Mutation Chance

Fourth Prestige: Primal Contender (P2)

Advantages:
-Pack Leaders and their entourage deal 50% more damage and have 100% increased life.
-Pack Leader cooldowns reduced by 33%.
-Pack Leaders can consume Essence for Dehaka.

Disadvantages:
-Dehaka exits the map while a Pack Leader is active.
-Only one Pack Leader may be active at a time.

Masteries: 30 Devour Healing Increase, 30 Pack Leaders Active Duration, 30 Gene Mutation Chance

Enemy Compositions: Classic Infantry, Siege of Storms, Masters and Machines, Shadow Disruption

Q: Why is it called a Full Clear when you left a [Creep Tumor, Overseer, Overlord, Observer, Stasis Ward, etc] alive?

A: The community rules for a Full Clear say that all pre-placed units and structures and whatever they create from said pre-placed units or structures are destroyed and wiped out. This does not include units spawned from scripted attack waves, map events such as the infested on Dead of Night, indestructible structures like the conduits on Void Launch, or special units or structures generated by mutators such as Purifier Beam or Laser Drill. Creep Tumors, Overseers, Overlords, Observers, and Stasis Wards are exempt.

In addition, all main objectives and bonus objectives must be completed with no misses to the main objectives are permitted such as no shuttles missed on Void Launch, no bots destroyed on Mist Opportunities, or no damage the Temple on Temple of the Past.

Kimmo's Notes: This was a lot of fun to do but time-consuming. I like lengthy challenges like these because it gives a person more opportunity to show their passion, even though they are not the fastest players in the world. Because of the character limit, I'm not able to fit much info in these notes.

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