How I built an advanced 3D Mini Map system in UE

Описание к видео How I built an advanced 3D Mini Map system in UE

Project files are available as a Tier 3 Reward on my Patreon:   / ghislaingir  
Twitter:   / ghislaingir  

0:00 Intro
1:46 Plugin Migration
2:09 Controller Component
2:37 Open & Close MiniMap
3:23 Movement Inputs
4:05 View Inputs & Other Functions
4:27 Inputs Flow Issue
5:00 Custom Pawn
6:33 Area Settings
7:45 Area Visibility
8:18 Area Reveal
9:11 Add Marker
9:44 Marker Class
10:45 Marker Transform
11:29 Marker ID & Text
12:05 Summary
12:30 Manager Actor Singleton
13:50 Navigation Inputs
14:16 Navigation Process
15:05 Update View
15:55 Render Target
16:50 Show Only List
17:18 Register Area
18:23 Area Visibility
19:03 Marker Actor
19:35 Area Reveal Technique
21:35 Soft References
23:44 Pause Issue
24:12 Marker Loading Stack
24:51 2D Markers Challenge
27:01 Custom Projection
28:47 Performance
29:10 Tick Pause
29:32 Tick Bitmask
30:25 Save Marker
30:51 Save Area
32:32 Focus Markers
33:03 Focus Bruteforce
34:30 Focus Update
35:10 MiniMap Mesh
35:45 Modeling Workflow
36:15 Aliasing Artifacts
37:20 Edge Technique
38:52 Outro

Hey! Finally, that beast of a project is done and available to download and use :) Making the breakdown video has proved to be quite a challenge. I did my best though and tried to explain pretty much everything as best as I could. I hope it makes sense and that you can get something out of it. Thanks for your support :)
Cheers!

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