Save Time with Procedural Modeling – Part 1

Описание к видео Save Time with Procedural Modeling – Part 1

In this "How I Made It in 3ds Max" series, 3D TD ‪@paulneale‬ shows how to work smarter and faster by creating procedurally generated environments. This series is designed to assist you in boosting the speed and quantity of creative iterations you can make on a project – like this game set. In this video, Paul begins by creating and updating the ground object for the set in real-time using 3ds Max’s modifiers.

🗣️ Join Paul Neale at our upcoming webinar where he shares his top 10 golden rules for easier modeling in 3ds Max on July 24th at 11AM PT: https://autode.sk/3dsmax-webinar

👉 Learn more about game development solutions: https://autode.sk/game-dev-solutions
👉 Try 3ds Max free for 30 days: https://autode.sk/3dsmax-free-trial

#3dsmax #3dmodeling #gamedevelopment #proceduralgeneration

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