[Siggraph 2023] Shortest Path to Boundary for Self-Intersecting Meshes

Описание к видео [Siggraph 2023] Shortest Path to Boundary for Self-Intersecting Meshes

We are planning to release the code, follow me on Twitter to get the notification!
  / ankachen1  
------------------------------------------------------------------------------------------------------
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.

Комментарии

Информация по комментариям в разработке