Achieving High-Quality, Low-Cost Skin: An Environment Approach

Описание к видео Achieving High-Quality, Low-Cost Skin: An Environment Approach

In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for a detailed representation of a variety of unique pore types, enables extreme close-ups of skin detail, significantly reduces artist sculpting time and texture memory while still allowing the necessary control, flexibility, and creativity in the character texturing process.

Register for GDC: https://ubm.io/2yWXW38

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter:   / official_gdc  

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Комментарии

Информация по комментариям в разработке