New Secrets I Learned After 800 Hours of Baldur's Gate 3

Описание к видео New Secrets I Learned After 800 Hours of Baldur's Gate 3

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Timestamps
00:00 Give Minions Elixirs
00:45 Secret AOE Fear Ability
01:35 Infinite Spell Slots
02:18 New Trader Trick for Hotfix 23
02:50 One Shot Orin
03:49 Strange Interaction with Arcane Turrets
04:23 The ONLY Weapon That Can Do This
05:01 Don't Skip This Amulet
05:43 Unlock a Secret Room by Sitting Down
06:26 Karlach's Head
07:30 Sabotaged Explosives
08:09 Save the Hyena
08:44 Restoration Faucet

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Give Your Minions Elixirs
First up is how to give your minions Elixirs! This can be incredibly powerful on a minion like the Water Elemental, which uses its Strength Modifier in both its attack and damage rolls for many of its abilities. By selecting your minion and hitting tab, you can use potions and elixirs and it will apply them to your minion. As you can see the water elemental’s strength modifier doubles when it has the Elixir of Cloud Giant Strength applied. This makes it much harder for enemies to succeed saving throws against its spells, and it deals much more damage. The water elemental also has a lot of health, so it’s not a bad idea to give it an elixir each time you summon it, if you have extras laying around. You can also use this to keep a minion alive by having them drink your healing potions, whether that’s Glut because you like animating spores, or other summoned minions.


Secret AOE Fear Ability
Next up is how to cause an AOE fear each turn using a secret combo. The Bow of the Banshee on hit has a chance to inflict frightened, and gives you a 1d4 bonus to attack and damage rolls against frightened creatures. However, there is a way to cause this fear effect in an area of effect by using this with Horde Breaker. This Hunter Ranger weapon action shoots your target and marks the targets around that target with the Horde Breaker Condition. And this condition causes them to possible become frightened, when it probably shouldn’t. You can then follow up with the Horde Breaker bonus attack and reap the rewards of the Frightened condition on that second target that didn’t even get shot yet. This is a pretty handy combo, especially when other teammates can benefit from the enemies being frightened.

Infinite Spell Slots
Next up is how to get infinite spell slots - the easy way! In Act 2 there is a shield that you can buy from Talli in last light inn called the Shield of Devotion. This shield when equipped grants you an additional spell slot. However, if you have no more spell slots and then take it off and re-equip, it will give you a new spell slot to use. By using this on a Sorcerer, you’re able to give yourself an unlimited amount of sorcery points by converting the level 1 spell slot into a sorcery point, unequipping the shield and then equipping it, and converting the spell slot again into a sorcery point. Once you have enough sorcery points, you can restore all your spell slots, and rinse and repeat as needed. This can be a very powerful shield indeed, in the hands of a Sorcerer.


New Trader Trick for Hotfix 23
Next up is a new trader trick for Hotfix 23 to get all their stuff for free - You’ll need two bags for this trick. First, sell one empty bag to the trader and put all the stuff you want in their bag. Then open the other bag you still own, and drag all the stuff in their bag into the icon of your container - very important to remember the icon, not the open slots below the icon. And that’s it - you now have all their stuff. And Shout out to MilkT who I learned this from.

One Shot Orin
Next up is how to defeat Orin in 1 move, and skip the entire Bhaal Temple fight. If you get a character with at least 20 strength and cast Enlarge, Guidance and Invisibility on them, you can just walk up to Orin and throw her off the edge. Now as easy as that sounds, there is a bit of a trick. You need to stand pretty much exactly on the corner of the Altar of Bhaal, and when you mouse over it, your cursor turns into a lock, which will interact with it instead of moving on top of it. You can get around this by holding shift, letting you select to move on top of it. Then once you’re there, use Throw and select right near where the chasm is closest to you and you’ll see Orin’s portrait turn red - that’s how you know the throw will be fatal. Then execute it, grab the netherstone and join Orin in the pit of death - which lets you skip this entire fight. Assuming of course you ungrouped the rest of your party and left them somewhere safe.

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