EA FC 24 Realistic Sliders Version 5 (See Description)

Описание к видео EA FC 24 Realistic Sliders Version 5 (See Description)

These sliders are based off what I've seen in real life. I watch a lot of football and play high level in my country so I just want to get EA FC as close to that as possible. Main points are making the field smaller and compact, and getting everyone engaged in attack and defense. Let me know how you guys feel about them.

World Class Difficulty- Legendary has no variety. Same one touch tiki taka around the box instead. World class knows how to build, possess the ball, cross, and shoot from deep.
10 minute halves- Just what I've always stuck with. 15 works too.
Slow game speed- Normal is just way too fast.
Default or Strict Referee strictness- More fouls and cards
Handballs on- Use second controller for unfair penalty calls to make cpu miss pk)
Player Based Difficulty Off- Makes the cpu do unnecessary skills and makes terrible players OP.
Semi-Manual Controller Settings- Makes it harder and more fun.

User/CPU
Sprint Speed 0/30- Cpu defense on world class isn't strong when it's anything lower than User can go as high as 10 to make it easier.
Acceleration 51/55- Basically the same explanation as above. Cpu are more aggressive with higher acceleration on defense. Sometimes they blow by your defense on attack, but if you're good it's not a problem.
Shot Error 77- More misses for a better shot %.
Pass Error 73- More misplaced passes for a better pass %.
Shot Speed 48- 50 is too fast and anything lower than 48 makes the keeper saves delayed.
Pass Speed 7/3- CPU was still getting a high pass % when I had it at 26. Even at 3 they still get a pretty high %, but it's better.
Injury Frequency 85- More injuries mainly for career mode
Severity 35- 35 offers a variety in the injuries, so it's not just the same thing every time.
GK 57- Goalies this year are awful and inconsistent. This value is a bit better alongside the shot speed.
Marking 51- Anything higher and the midfield and defense lose their formation. Anything lower and the midfield is too static.
Run Frequency 33- Makes sure that there's a good amount of runs as football isn't just possession every time.
Height 73- In real life games, most defenses play a high line to close down the space. This value makes sure that the defense is high while still listening to the tactics.
Length 33- Makes the space smaller and helps midfield be more engaged.
Width 47- Just a little narrow just like in real life.
Fullback Positioning 75- This along with run frequency helps the fullbacks be engaged in the play. In football, almost everyone attacks.
First Touch 100- Just to make more mistakes.

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