EA FC 24 Realistic Sliders Version 6 (Check Description)

Описание к видео EA FC 24 Realistic Sliders Version 6 (Check Description)

These sliders are based on what I've seen in real life. I watch a lot of football and play high level in my country so I just want to get EA FC as close to that as possible. Main points are making the field smaller and compact, and getting everyone engaged in attack and defense. I have even gone as far as comparing them side by side to a real match. Let me know how you guys feel about them.

Gameplay Settings. I use semi-manual to enhance the challenge and realism in gameplay:
Preset- Competitive
Shooting- Precision
Through Pass- Semi
Lobbed Through Pass- Semi
Ground Pass- Semi
Cross- Semi
Lob Pass- Manual
Clearance- Directional
Defending- Advanced
Pass Block Assistance- On
Auto Switching- Air Balls and Loose Balls
Switch Move Assistance- Low
Player Lock- Off
Analog Sprint- Off

Match:
10 minute halves- For a more accurate reflection of game flow.
World Class Difficulty- Balances challenge and variety. Good for a competitive, realistic experience.
Player Based Difficulty Off- Ensures CPU behavior remains realistic
Game Speed Slow- Keeps the pace closer to real life.
Beyond Broadcast- On

Camera- Broadcast, Height 10, Zoom 0. Provides a realistic TV-like view

Visual. Just to make it look more like a real game:
HUD- Indicator
Size- Small
Playstyles Indicator- Off
Next Player Switch- Off
Based Difficulty Indicator- Off
Precision Pass and Shot Visuals- Off
Radar- Off
Net Tension- Tight

Audio:
Commentary Volume- 7
Stadium Ambience Volume- 6
Beyond Broadcast- On

Rules:
Handballs on- Use second controller for unfair penalty calls to make cpu miss pk
Strict Referee strictness- More realistic card and foul rates.

User/CPU
Sprint Speed 0/58- Limits user sprint speed but increases CPU speed, reflecting realistic CPU defensive responses for world class.
Acceleration 51/65- Ensures the CPU is more aggressive in defense.
Shot Error 85/77- Creates a more realistic scoring rate.
Pass Error 92/90- Mimics realistic passing error rates, especially for lower-tier teams.
Shot Speed 48- Controls the speed of shots to align with realistic goalkeeper reactions.
Pass Speed 42- Balances the speed of pass with pass error
Injury Frequency 70- More realistic injury occurrence.
Severity 30- Provides a variety of injury types and durations
GK Ability 60 Improves goalkeeper performance to offset inconsistencies.
Marking 75- Tightens marking to reflect realistic defensive strategies.
Run Frequency 35- Balances player runs, ensuring good variety in movement without overcommitment.
Height 80- Reflects a high defensive line, common in Premier League sides and teams in the top 5 leagues.
Length 30- Reduces space between defense and midfield, causing compact play.
Width 55- With higher marking, the field is too narrow so an increase in width made it balanced.
Fullback Positioning 75- Keeps fullbacks engaged in both attack and defense, mirroring modern tactical trends.
First Touch 100- Increases the likelihood of mistakes, adding realism to ball control.

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