Critiquing the UI and UX Design of Persona 5 // [Game Designer Explains]

Описание к видео Critiquing the UI and UX Design of Persona 5 // [Game Designer Explains]

Persona 5 is famed for having one of the most stylish UI's in all of gaming, but there's more to a UI beyond just presentation. The impact that a UI has on UX is a more important, yet more overlooked aspect regarding UI.

Let's have a brief look into the thought process that goes into designing UI and UX.

Discord:   / discord  
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Chapter Timestamps

0:00 - Introduction
2:10 - The Word of Sakurai
3:34 - Mixed Opinions regarding Persona 5's UI
5:52 - Defining UI
6:43 - Defining UX
8:08 - The Relationship Between UI & UX
12:04 - Examining Persona 5's UI & UX
16:55 - Dead Space's Diegetic UI
18:37 - Addressing Persona 5's Narrative Elements
19:35 - Persona's Turn-Based Nature
22:09 - UI & UX of Real-Time Games
23:56 - Examining P5 Strikers' UI & UX
27:03 - How to Properly Handle a Stylish UI
28:14 - Conclusion
30:20 - Outro
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Music Timestamps

0:00 - Trucy Wright, Child of Magic 2013 [Ace Attorney: Dual Destinies]
3:34 - SUSPICION [Ghost Trick, Phantom Detective]
5:22 - Fate Changed [Ghost Trick, Phantom Detective]
8:09 - COMPLICATION [Ghost Trick, Phantom Detective]
12:04 - Butterfly Kiss, Theme of Takemi Clinic [Persona 5]
18:37 - Have a Short Rest [Persona 5]
22:09 - Out of Tartarus [Hades]
23:55 - Axe to Grind (Instrumental Mix) [Persona 5 Strikers]
27:02 - No More What Ifs, Thieves Den (Instrumental Mix) [Persona 5 Royal]
30:20 - 221B Baker Street [The Great Ace Attorney Chronicles]

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