Simple Rigging of a Lego Character in Maya Pt. 3: Painting Weights (Basic Level)

Описание к видео Simple Rigging of a Lego Character in Maya Pt. 3: Painting Weights (Basic Level)

Part 3 of the Rigging and Binding phase of our Lego Character focuses on making sure the geometry of our characters are weighted correctly to the joints that are in charge of them. We will be using the Paint Skin Weights settings to enact the correct influences for Lego pieces that do not deform.

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