(Mostly) Everything about scavengers

Описание к видео (Mostly) Everything about scavengers

This was mostly everything about *scavengers*, not really

Music: Korok Forest (night) - Breath of the Wild OST

Edit:
- It is unknown whether or not scavengers are really wearing masks (I'd like to believe they were, masks are cool)

- Players who first encounter scavengers or players with neutral reputation with have warning shots through at them by the scavengers which purposely miss them (please don't kill them for that)

- When you encounter a scavenger, drop your weapon

- Scavenger tolls can be payed with other items, not just pearls. Everything except weapons have a value, pearls being a 10, vulture masks a 4 among other things, the price required to pay a toll may differ with reputation status

TEXT BELOW COPIED FROM WIKI: https://rainworld.miraheze.org/wiki/S...

Scavenger behavior has the most notable variation under the Reputation system, allowing them to become either the player's most potent allies or most fearsome hunters. There is both a local reputation value for the Scavengers in a given region, and a global reputation value, the latter of which can be observed through the Chieftain passage. Unlike other creatures with reputation, local actions affect the global reputation scale greatly.

By trading with Scavengers and saving them from harm, reputation can be gained with them. As reputation rises, Scavengers become less aggressive, may actively attempt to save Slugcat from harm, and, once trusted enough, begin allowing for free passage through Tolls and items to be taken from Treasuries without consequence. The benefits of positive reputation do not extend to any tamed Lizards the player may have, and Scavengers are aggressive towards them like any other Lizard.

Inversely, if repeatedly stolen from, harmed and ignored when in danger, reputation is lowered, and Scavengers become more aggressive. This typically only manifests in more protective and hostile Scavengers, potentially even killing Slugcat on-sight, but if infractions are committed repeatedly, reputation can eventually drop to a point where Scavengers actively seek Slugcat out, even sending kill-squads to the player's general location.

One more intricacy to note with Scavenger reputation is that individuals each have their own opinion of Slugcat, meaning that if care is taken to be friendly to a particular Scavenger they may be more inclined to follow and trade well compared to others in their pack. This can also lead to random reputation changes when the leader of a group dies and a new scavenger with a differing opinion takes over.

Scavenger reputation is measured on a scale of -100 to 100, and reputation may only change by a maximum of ±50 each cycle. Any reputation gain becomes exponentially smaller as reputation goes lower into the negatives, but is linear from 0-100. When reputation is below 0, a small amount of reputation is gained passively each cycle provided no interactions with Scavengers are had. This passive increase scales up the closer reputation is to the default 0, maxing out at +10 reputation per cycle. Reputation loss is multiplied based on the number of witnesses, but reputation gain is not, unless saving a Scavenger from a threat.

At ≥50 reputation, Tolls can be passed without paying, at the cost of reputation.

At ≥90 reputation, items may be freely taken from Treasuries and Tolls may be passed for free without reputation loss.


BrandFlakes video:    • Analyzing the Scavenger - A guide to ...  

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