Master Skin LookDev | 01. Skin Texturing an Animation Character in Mari

Описание к видео Master Skin LookDev | 01. Skin Texturing an Animation Character in Mari

Start the first chapter of our two-part course, dedicated to mastering the art of texturing animation characters in Mari. Artist Sean Coates teaches you the secrets of creating a subsurface scattering map, a key element in adding a lifelike, squishy feel to your character's skin. Plus, discover how to master bakepoints for seamlessly exporting your textures from Mari to Katana. For the full course, go to: https://learn.foundry.com/course/7817...

You can follow along by purchasing the asset at this link: https://www.turbosquid.com/fr/3d-mode...

For more Mari tutorials, visit: https://learn.foundry.com/mari
For product information, visit: https://www.foundry.com/products/mari

0:00 - 0:40 - Intro
0:40 - 11:49 - Getting Started
11:49 - 20:51 - Add Breakup to Create Texture Variation
20:51 - 12:13 - Achieve a Natural Skin Glow Through Subsurface Scattering
23:53 - 25:50 - Optimize Texture Exports With Bake Points
25:50 - 26:31 - Summary

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