Pokemon: Close Combat (demo version 11) - The Path (Slither Wing)

Описание к видео Pokemon: Close Combat (demo version 11) - The Path (Slither Wing)

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Originally appearing in the ninth generation of Nintendo and Game Freak's mainline Pokémon games, Slither Wing is a Bug and Fighting-type Paradox Pokémon, which are alternate incarnations of existing Pokémon from the past (exclusive to Pokémon Scarlet, where this Pokémon could be obtained outside of trading or events) or the future (exclusive to Pokémon Violet). Being described as an ancient relative to Volcarona, Slither Wing would eventually wound up appearing in BattleCapacity's Pokemon: Close Combat fan-made fighting game in the version 11 update, originally released around September 2024. Slither Wing in this game has various projectiles befitting of a proper zoner character, while also being a big-body character; this means slow movement and a significantly bigger hurtbox, alongside explosive damage up close.

Slither Wing's various projectiles include Dormant Flame (B), a slow-moving stationary projectile that hits multiple times (which is useful for okizeme purposes up close). By using up one bar of meter, Slither Wing could do two different follow-ups: Trailblazer (B, 6B) turns Dormant Flame to a standard advancing projectile, whereas Pyrosynthesis (B, 4B) has Slither Wing absorb the projectile, temporarily buffing its speed and some of its fire-based attacks. While not shown in this playthrough, the latter technique is quite useful in extending pressure (since Dormant Flame is now bigger under this state) and damage in general.

There's also String Shot (6B), which freezes the opponent temporarily on hit. This move could allow Slither Wing (i.e. you) to do whatever it pleases, from following it up with combos to even forcing guard break setups with Dormant Flame. Very useful for effectively a meterless projectile, though Slither Wing's projectile supers are still nothing to scoff at. For example Proto Flare (63214B, uses one bar) has Slither Wing throw out a fireball above it that, after a delay, shoots out three projectiles, which makes it really good for midscree okizeme. Meanwhile, Heat Wave (41236B, uses three bars) has Slither Wing throw out three waves of fire towards the opponent, which deals massive amount of damage on hit (making it worth the high meter cost).

This is to say nothing of Slither Wing's other notable moves. 6A has it throw out a dropkick that, while unsafe on block, has super armor during the animation AND decently long range, making it useful for whiff punishing in addition to being a good combo ender (and starter using C-Cancel). There's also both its forward and backward throws (6C/4C), which could be comboed into (particularly in the corner) for higher damage. Slither Wing's sweep (3A) also has solid range, while Sunspot (2B) to Eruption (2B, 6B) serves as a solid combo ender that could be useful for hit confirms, as you could not use Eruption (which is unsafe on block) if your opponent is still blocking (Eruption also deals more damage under the Pyrosynthesis buff). Magma Mortar (22B, uses one bar) also effectively acts as a better version of Sunspot to Eruption, dealing more damage while also being a true invincible reversal. Finally, there's Wingbeat (j.B), a slow airdash that is nonetheless useful to deal with some scenarios affected by Slither Wing's slow movement, such as hit-confirming after String Shot from afar.

While I am admittedly not a fan of slow-moving characters, playing as Slither Wing was still very fun in part due to its high damage. Slither Wing trivializes secret boss Gorochu, as the former's high damage makes dealing with the latter easy. For example, you could grab Gorochu in between its advancing fist barrage attack and its ender, and dish out damage from there. Furthermore, even without the Pyrosynthesis buffs, Slither Wing could TOD some low-stamina Pokémon, as combos like 6C 5A 6A 41236B could KO Medicham.

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